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Starting a Campaign in media res?
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 2242550" data-attributes="member: 6584"><p>Must be the season for this idea. I started my new campaign like this. Last weekend. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Their background had to include a reason why they were currently serving in a mercenary company. </p><p></p><p>Players on the left flank of an army, defending the cannon battery from a swarm of goblins. Started off with a couple of rounds of them firing missiles into this seething mass of foes. After seeing how this didn't even slow them up, it was down to melee!</p><p></p><p>It was fun, got their focus right away... Very early on, their (NPC) leader had an extremely fatal encounter with a WH style goblin fanatic. Left the PCs trying to rally the remains of the company and keep the cannons firing. Threw them a few curveballs, goblin infiltrators sneaking in, counterfire from the enemy artillery, idiotic 'friendly' noble cavalry and so on.</p><p></p><p>They all seemed to enjoy it and I had a lot of fun running it.</p><p></p><p>Got the campaign off to an exciting start. Now they've got a shiny bravery medal, a heavily armed but rickety riverboat and 3 NPC mercenaries to play with. They've decided to travel to the capital to register ownership of the boat and return the boss's body to her family.</p><p></p><p></p><p>My plan was to keep everything looking a lot scarier than it actually was. Took pains not to kill any of the PCs (unless they had done something really suicidal). Figure having your low level PC die in the first session is kinda sucky.</p><p></p><p>There were plenty of NPCs around to die violent deaths instead. No dice fudging, but I did make the goblins pretty feeble and badly equipped... but they looked real mean! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Got good milage out of the armies encampment afterwards. They went and did soldiery stuff - got really drunk, gambled and so on. Nice contrast to have an unpressured roleplaying segment after the fight...</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 2242550, member: 6584"] Must be the season for this idea. I started my new campaign like this. Last weekend. :) Their background had to include a reason why they were currently serving in a mercenary company. Players on the left flank of an army, defending the cannon battery from a swarm of goblins. Started off with a couple of rounds of them firing missiles into this seething mass of foes. After seeing how this didn't even slow them up, it was down to melee! It was fun, got their focus right away... Very early on, their (NPC) leader had an extremely fatal encounter with a WH style goblin fanatic. Left the PCs trying to rally the remains of the company and keep the cannons firing. Threw them a few curveballs, goblin infiltrators sneaking in, counterfire from the enemy artillery, idiotic 'friendly' noble cavalry and so on. They all seemed to enjoy it and I had a lot of fun running it. Got the campaign off to an exciting start. Now they've got a shiny bravery medal, a heavily armed but rickety riverboat and 3 NPC mercenaries to play with. They've decided to travel to the capital to register ownership of the boat and return the boss's body to her family. My plan was to keep everything looking a lot scarier than it actually was. Took pains not to kill any of the PCs (unless they had done something really suicidal). Figure having your low level PC die in the first session is kinda sucky. There were plenty of NPCs around to die violent deaths instead. No dice fudging, but I did make the goblins pretty feeble and badly equipped... but they looked real mean! :) Got good milage out of the armies encampment afterwards. They went and did soldiery stuff - got really drunk, gambled and so on. Nice contrast to have an unpressured roleplaying segment after the fight... [/QUOTE]
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