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Starting a Campaign in media res?
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<blockquote data-quote="The_Universe" data-source="post: 2243046" data-attributes="member: 8944"><p>Make sure, if you do this that either 1) a description of the entire situation the characters find themselves in is unnecessary or 2) you provide a very full description of the situation the characters find themselves in. </p><p></p><p>I began one of my favorite Star Wars campaigns a number of years ago in the middle of a starfighter battle, just as the enemy squadron was breaking formation to engage the PCs (who also found themselves in starfighters). A few of them "died" during the battle, and it was revealed to them (in another room) that it was just a practice sim against a more experienced squadron.</p><p></p><p>It worked pretty well because the bait and switch was harmless, and it still demanded that they react to what appeared to be a high risk situation quickly, and as a team. Further, the starfighter aspect of Star Wars is relatively familiar to most people, so I didn't need to exhaustively describe the type of action, the ships, etc. I was able to say that there were "TIE fighters coming in on vector (insert random numbers), your proximity alarms are blasting in your ears - roll initiative!"</p></blockquote><p></p>
[QUOTE="The_Universe, post: 2243046, member: 8944"] Make sure, if you do this that either 1) a description of the entire situation the characters find themselves in is unnecessary or 2) you provide a very full description of the situation the characters find themselves in. I began one of my favorite Star Wars campaigns a number of years ago in the middle of a starfighter battle, just as the enemy squadron was breaking formation to engage the PCs (who also found themselves in starfighters). A few of them "died" during the battle, and it was revealed to them (in another room) that it was just a practice sim against a more experienced squadron. It worked pretty well because the bait and switch was harmless, and it still demanded that they react to what appeared to be a high risk situation quickly, and as a team. Further, the starfighter aspect of Star Wars is relatively familiar to most people, so I didn't need to exhaustively describe the type of action, the ships, etc. I was able to say that there were "TIE fighters coming in on vector (insert random numbers), your proximity alarms are blasting in your ears - roll initiative!" [/QUOTE]
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