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<blockquote data-quote="James the Newbie" data-source="post: 5971927" data-attributes="member: 6692006"><p>A take on it might be, that he is a chaotic evil cleric, that follows his own ideology. If they want ultimate power over everyone, then they likely wouldn't serve a god, but instead their own philosophy.</p><p></p><p>What does a person who wants ultimate power crave, well in the D&D world one of the answers may well be, not just land, or power but Godhood, and so, in doing all this, they may decide to be less cruel to those who agree to worship him.</p><p></p><p>Obliterating temples of other Gods is a highly risky move, as then all other faiths would come after him. However, removing temples of Good god's and allowing evil creatures to build their own, as well as building his own temple's, would win him favour at least among his allies.</p><p></p><p>In the town hall he may set up zones of truth to publicly ask random people questions which may include</p><p>1) Do you worship me</p><p>2) Do you plan to rebel.</p><p></p><p>If no to the first, and they do not worship an evil deity, a punishment would be issued.</p><p>If no to the second, questioning on any plans made would be performed, before a swift execution, maybe even raising them as an undead servant as a message.</p><p></p><p>Now you need some big bad brutes, to keep your little brutes in line. This means you need to answer several questions</p><p></p><p>1) How does your hierarchy work</p><p>2) Who is in your hierarchy</p><p>3) How do you maintain the hierarchy</p><p>4) How many towns do you control</p><p>5) What size are they</p><p>6) How do they compare to the opposition</p><p></p><p>A quick look at the hero's of battle book is almost vital in a campaign where war is brewing, it has details on siege engines, magic and mundane defences, troop organisations and how battles work. I strongly recommend it if you intend to have him invade towns. </p><p></p><p>Your hierarchy should probably have only him at the top, underneath him you may choose to have only a certain type of creature, or you may make a pre-requisit that they have shown him some kind of special loyalty.</p><p></p><p>The bulk of your troops and fear inducers should probably be a monster, be it gnoll, goblin, bugbear, orc or some other nasty, giving monsters power is a sure reason for them to follow you, just so long as they know crossing you is dangerous.</p><p></p><p>In charge of your platoons or fear mongers you should probably have any powerful beings you think fit the role. An ideal choice may be to have a litch general. If you coat your towns in permanencies darkness, then vampires in the area would cause mass panic, especially since there are only evil aligned holy symbols, making one of the only safe places to be, under your clerics boot.</p><p></p><p>the last three questions are really up to you, as I am not certain what kind of scale you intend to create, but I hope this input helped.</p></blockquote><p></p>
[QUOTE="James the Newbie, post: 5971927, member: 6692006"] A take on it might be, that he is a chaotic evil cleric, that follows his own ideology. If they want ultimate power over everyone, then they likely wouldn't serve a god, but instead their own philosophy. What does a person who wants ultimate power crave, well in the D&D world one of the answers may well be, not just land, or power but Godhood, and so, in doing all this, they may decide to be less cruel to those who agree to worship him. Obliterating temples of other Gods is a highly risky move, as then all other faiths would come after him. However, removing temples of Good god's and allowing evil creatures to build their own, as well as building his own temple's, would win him favour at least among his allies. In the town hall he may set up zones of truth to publicly ask random people questions which may include 1) Do you worship me 2) Do you plan to rebel. If no to the first, and they do not worship an evil deity, a punishment would be issued. If no to the second, questioning on any plans made would be performed, before a swift execution, maybe even raising them as an undead servant as a message. Now you need some big bad brutes, to keep your little brutes in line. This means you need to answer several questions 1) How does your hierarchy work 2) Who is in your hierarchy 3) How do you maintain the hierarchy 4) How many towns do you control 5) What size are they 6) How do they compare to the opposition A quick look at the hero's of battle book is almost vital in a campaign where war is brewing, it has details on siege engines, magic and mundane defences, troop organisations and how battles work. I strongly recommend it if you intend to have him invade towns. Your hierarchy should probably have only him at the top, underneath him you may choose to have only a certain type of creature, or you may make a pre-requisit that they have shown him some kind of special loyalty. The bulk of your troops and fear inducers should probably be a monster, be it gnoll, goblin, bugbear, orc or some other nasty, giving monsters power is a sure reason for them to follow you, just so long as they know crossing you is dangerous. In charge of your platoons or fear mongers you should probably have any powerful beings you think fit the role. An ideal choice may be to have a litch general. If you coat your towns in permanencies darkness, then vampires in the area would cause mass panic, especially since there are only evil aligned holy symbols, making one of the only safe places to be, under your clerics boot. the last three questions are really up to you, as I am not certain what kind of scale you intend to create, but I hope this input helped. [/QUOTE]
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