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<blockquote data-quote="Lyrad8791" data-source="post: 5974207" data-attributes="member: 6680626"><p>Wow, thanks to all of this. Currently, this Villain hasn't even started doing any of this. I plan to have the Villain to start this process not long before/after the start of the campaign. I intend to have the PC's encounter this Villain later on in their adventures. As someone said, using rumors and the like to entice the party in that direction. </p><p></p><p>Personally, I like what Grogg mentioned. A "portal" would be a good reason for a ritual.</p><p></p><p>I plan on him getting a small band of bandits and like minded individuals to start this off. </p><p></p><p>For reference though, in my world small towns truly are small.. Around 50 or people is the average population of a small town. A small town is also near the bottom of the town-size scale I have. </p><p></p><p>I will take a look at that book as it will be needed for sure! </p><p></p><p>On a side note, I saw the mention of his age. Would it be better to have him older? If so, let me know what age or age group you think he should be in. I could use the help!</p><p></p><p>Now, going with what else I saw here, I think I like the idea of him worshiping a philosophy that he has instead of some dark god. I can't see him worshiping a god power. At the same time, I'm not sure if godhood should be his ultimate goal. At the same time, it might work out if they ever made it that far.</p><p></p><p>Keep bringing the ideas please. I like the ones about tearing down forests and replacing good god's shrines with evil ones. As well as the idea for the permanent darkness to get vampires into the mix. </p><p></p><p>Last but not least. I was thinking of having his army to be mostly goblinoids. At least at the onset. Later on I plan to have him using an undead army. Whether that army is still goblinoid in nature or not is up to the dice and the game. Again, thanks for the info!</p><p></p><p>Also [MENTION=12367]Bleys[/MENTION], I see what you mean. I could very well make it so that they don't encounter him until epic levels, or I could take him down a notch. At the same time though, there is also the power of the rumor-wheel to consider. One person escapes and tells another. By the time the heroes hear of it, it is likely that it has been blown way out of proportion.. This could be good or bad though in many ways. This could cause the group to say "Nope, just rumors. It's probably just some bandit story that people exaggerated"; also possible is the whole "Ah crap, lets go kill them now before he gets too powerful. I don't want that guy breathing down our necks later on". Either way, I thank you for the pointer on being a bit OP in evilness.</p></blockquote><p></p>
[QUOTE="Lyrad8791, post: 5974207, member: 6680626"] Wow, thanks to all of this. Currently, this Villain hasn't even started doing any of this. I plan to have the Villain to start this process not long before/after the start of the campaign. I intend to have the PC's encounter this Villain later on in their adventures. As someone said, using rumors and the like to entice the party in that direction. Personally, I like what Grogg mentioned. A "portal" would be a good reason for a ritual. I plan on him getting a small band of bandits and like minded individuals to start this off. For reference though, in my world small towns truly are small.. Around 50 or people is the average population of a small town. A small town is also near the bottom of the town-size scale I have. I will take a look at that book as it will be needed for sure! On a side note, I saw the mention of his age. Would it be better to have him older? If so, let me know what age or age group you think he should be in. I could use the help! Now, going with what else I saw here, I think I like the idea of him worshiping a philosophy that he has instead of some dark god. I can't see him worshiping a god power. At the same time, I'm not sure if godhood should be his ultimate goal. At the same time, it might work out if they ever made it that far. Keep bringing the ideas please. I like the ones about tearing down forests and replacing good god's shrines with evil ones. As well as the idea for the permanent darkness to get vampires into the mix. Last but not least. I was thinking of having his army to be mostly goblinoids. At least at the onset. Later on I plan to have him using an undead army. Whether that army is still goblinoid in nature or not is up to the dice and the game. Again, thanks for the info! Also [MENTION=12367]Bleys[/MENTION], I see what you mean. I could very well make it so that they don't encounter him until epic levels, or I could take him down a notch. At the same time though, there is also the power of the rumor-wheel to consider. One person escapes and tells another. By the time the heroes hear of it, it is likely that it has been blown way out of proportion.. This could be good or bad though in many ways. This could cause the group to say "Nope, just rumors. It's probably just some bandit story that people exaggerated"; also possible is the whole "Ah crap, lets go kill them now before he gets too powerful. I don't want that guy breathing down our necks later on". Either way, I thank you for the pointer on being a bit OP in evilness. [/QUOTE]
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