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starting a d20 Wheel of Time custom campaign [full]
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<blockquote data-quote="Orichin" data-source="post: 1818905" data-attributes="member: 25226"><p><strong>Next step</strong></p><p></p><p>As I said, this is the first game played or mastering here at EN world, I read the FAQ but am unsure of what the next step is, I"m assuming character generation, and I'd like to handle it 1 on 1 via e-mail but cannot access member's e-mail info. Is there another way to handle it so players won't know each other's character sheets? I won't enforce strict hiding of the character sheets once the game has progressed enough that your characters know eachother well, but I think it helps character development earlier on.</p><p></p><p>As far as 'house rules' that I prefer to use:</p><p>-you will be rolling dice for character generation and submitting the results to me to be passed or modified (probably 4d6, drop lowest result. I'll have each of you roll two sets and pass one or both)</p><p>-Please include a background with your submissions of starting stats. Take your time if you wish, I'll be muddling through the new DM interface here at ENworld for the first few days/weeks I'm sure, so there's no rush.</p><p>-max hp at lvl 1, ever level thereafter roll hit die normally at level up, you may choose to take the result or discard it and roll a second time. you may only roll one extra time, and if you do you must take the second result.</p><p>-The only sourcebook I have is the core rulebook for WoT and a campaign module that I won't be using. </p><p>-Algai'd'siswai gain Improved Unarmed Attack at level 5.</p><p>-Armsman may take Improved weapon focus and Improved weapon specialization from the 3.5 dungeons and dragon's players handbook as if they were fighters.</p><p>-Wilders and initiates gain a +2 insight bonus to spot, listen and search checks while embraced, this stacks with the Power Heightened Senses feat.</p><p>-Woodsman's reflex save goes up at the same rate as fortitude.</p><p>-I don't mind some numbercrunching, but don't get out of hand, everyone likes having something they're good at, but nobody likes living in a shadow all the time.</p><p>-The <em>first aid</em> portion of the Heal skill can alternately be used as a standard action to convert 1d3 points of real damage to subdual damage. This ability may only be used if the character has not been healed or recieved this treatment since his last wounding.</p><p>-Ambidexterity and Two weapon fighting are now just Two weapon fighting, it carries the benefits and prerequisites of both feats.</p><p>-Dark one's own luck may be taken twice as a feat (making 3 uses for a wanderer)</p><p>-I will add more feats to the treesinging line if anyone chooses to play a treesinger</p><p>-the Heal weave heals an amount of damage equal to channeler's level when "+channeler level" is indicated, the dice results are treated normally and converted to subdual damage as per the weave's text. Any aplication of the Heal weave automatically stablizes a dying character.</p><p>-The game is starting rougly 1 week prior to the beginning of <u>The Eye of the World</u> and will follow a path similar to Jordan's works, but with certain minor and major events occurring differently or in different order to keep those familiar with the books guessing as much as anyone who hasn't read the series.</p><p>-Any background is fine, except seanchan and shari. backstory may include passing aquaintance with a main character from the books or a good/bad/neutral relationship with a more minor character if you wish, so long as backstory warrants it.</p><p></p><p></p><p>Thank you for your interest and welcome to the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Orichin, post: 1818905, member: 25226"] [b]Next step[/b] As I said, this is the first game played or mastering here at EN world, I read the FAQ but am unsure of what the next step is, I"m assuming character generation, and I'd like to handle it 1 on 1 via e-mail but cannot access member's e-mail info. Is there another way to handle it so players won't know each other's character sheets? I won't enforce strict hiding of the character sheets once the game has progressed enough that your characters know eachother well, but I think it helps character development earlier on. As far as 'house rules' that I prefer to use: -you will be rolling dice for character generation and submitting the results to me to be passed or modified (probably 4d6, drop lowest result. I'll have each of you roll two sets and pass one or both) -Please include a background with your submissions of starting stats. Take your time if you wish, I'll be muddling through the new DM interface here at ENworld for the first few days/weeks I'm sure, so there's no rush. -max hp at lvl 1, ever level thereafter roll hit die normally at level up, you may choose to take the result or discard it and roll a second time. you may only roll one extra time, and if you do you must take the second result. -The only sourcebook I have is the core rulebook for WoT and a campaign module that I won't be using. -Algai'd'siswai gain Improved Unarmed Attack at level 5. -Armsman may take Improved weapon focus and Improved weapon specialization from the 3.5 dungeons and dragon's players handbook as if they were fighters. -Wilders and initiates gain a +2 insight bonus to spot, listen and search checks while embraced, this stacks with the Power Heightened Senses feat. -Woodsman's reflex save goes up at the same rate as fortitude. -I don't mind some numbercrunching, but don't get out of hand, everyone likes having something they're good at, but nobody likes living in a shadow all the time. -The [I]first aid[/I] portion of the Heal skill can alternately be used as a standard action to convert 1d3 points of real damage to subdual damage. This ability may only be used if the character has not been healed or recieved this treatment since his last wounding. -Ambidexterity and Two weapon fighting are now just Two weapon fighting, it carries the benefits and prerequisites of both feats. -Dark one's own luck may be taken twice as a feat (making 3 uses for a wanderer) -I will add more feats to the treesinging line if anyone chooses to play a treesinger -the Heal weave heals an amount of damage equal to channeler's level when "+channeler level" is indicated, the dice results are treated normally and converted to subdual damage as per the weave's text. Any aplication of the Heal weave automatically stablizes a dying character. -The game is starting rougly 1 week prior to the beginning of [U]The Eye of the World[/U] and will follow a path similar to Jordan's works, but with certain minor and major events occurring differently or in different order to keep those familiar with the books guessing as much as anyone who hasn't read the series. -Any background is fine, except seanchan and shari. backstory may include passing aquaintance with a main character from the books or a good/bad/neutral relationship with a more minor character if you wish, so long as backstory warrants it. Thank you for your interest and welcome to the game :) [/QUOTE]
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