Cross-posting this here since the Plots & Places forum gets very little traffic. Just looking for opinions, advice and suggestions
. Thanks guys!
**If you're in my campaign, do NOT look at this please**
I'd like some ideas, suggestions or comments on this set up for my new Forgotten Realms campaign I'm starting up. It will have 4 players (including myself), two of whom are co-DM's. I'm one of the co-DM's, likely the main DM, and I'm running the first game.
Here are the character's the players have so far:
1) A thirteen year old human boy (or half-elf of equivalent age) who is a contortionist and acrobat with a traveling troupe of performers. This character is a very happy go-lucky sort of kid, always optimistic.
2) A human female priestess of Eldath from Turmish (and a pacifist more or less). I don't have a lot of history/personality information on this character.
3) A male Avariel mercenary, who had his wings removed for betraying his aerie to a blue dragon (long story there). This character is nearly suicidal and filled with guilt, taking on extreme danger without second thought.
4) I don't have any information yet on the 4th character.
Some background on my version of the Forgotten Realms:
My previous FR campaign is winding down; it's been going on nearly since 3rd edition started. The characters are epic level now (24th, though they started at 1st lvl) and it's been an amazing campaign. I'd like this new campaign to be in the same "world" as the one our other characters are in. The only real difference between that one and the "official" one is that the Thayans and the Zhentarim formed an alliance in a massive plan to conquer much of the North quickly. The Thayans used newly created magics to make conscripts out of whatever peoples their joined army conquered, and soon a large army formed in the north. In the end, the Lord’s Alliance’s armies and adventurers striking at key points defeated the army. After the war the Zhents took refuge, their newfound allies having retreated back to Thay (though some ties between them are still kept).
sage length]
Anyway... since the previous campaign was based in the North, I thought the Moonsea would be a good spot for this new one (additionally, it'll be a nostalgic trip for me, since it's where the Pool of Radiance CRPG took place); specifically, Phlan.
My key issues are:
1) I need to give the kid a reason to adventure.
2) I need to get the characters together.
So I'm thinking that I need someway to get rid of the traveling troupe the kid is with (I don't want enslavement though, since I a huge part of a previous campaign was freeing slaves).
My idea is that perhaps right before the war in the North, a Zhent agent went to Phlan and offered to assist in cleaning-up the Old City; but only if they were allowed to build a small compound and have patrol parts of the slums.
The plans were to expand the compound once the war was over and conquer the rest of Phlan, but that never came to be. So the compound is still there, but quickly running out of money and they've had to make some changes. I could see them making a deal to oversee prisoners and use them as labor to clear the old city and to loot as much of the old treasures hidden therein.
So now enters the traveling troupe, who are there to go from estate to estate entertaining the wealthy (and of course making off with whatever they can while there). The troupe made the mistake of stealing from the Zhents and/or they found out something they weren't supposed to and were killed.
Anyway, the boy escapes and is found wandering the slums by the cleric of Eldath (whom is there to help the poor and needy). Zhent guards are sent out to get the boy, since they don't want word of what happened to get out or they think he knows their "secret". The priestess and the boy hide from the guards, and they seek out protection. Hopefully, they hire the mercenary and the other PC in the process.
Most of that game will be dealing with the Zhents and escaping the slums. Hopefully alerting the local leaders to the actions within and they will later be sent back to "deal" with the issue. Also, I could easily change the enemy from the Zhents into the Cult of the Dragon, or some other neferious group; if anyone has any suggestions.
How does that sound for a starting game? I want to make sure this ends up being a good game and I'm looking for any suggestions, opinions, critiques, and etc. thanks guys!!
-Arravis

**If you're in my campaign, do NOT look at this please**
I'd like some ideas, suggestions or comments on this set up for my new Forgotten Realms campaign I'm starting up. It will have 4 players (including myself), two of whom are co-DM's. I'm one of the co-DM's, likely the main DM, and I'm running the first game.
Here are the character's the players have so far:
1) A thirteen year old human boy (or half-elf of equivalent age) who is a contortionist and acrobat with a traveling troupe of performers. This character is a very happy go-lucky sort of kid, always optimistic.
2) A human female priestess of Eldath from Turmish (and a pacifist more or less). I don't have a lot of history/personality information on this character.
3) A male Avariel mercenary, who had his wings removed for betraying his aerie to a blue dragon (long story there). This character is nearly suicidal and filled with guilt, taking on extreme danger without second thought.
4) I don't have any information yet on the 4th character.
Some background on my version of the Forgotten Realms:
My previous FR campaign is winding down; it's been going on nearly since 3rd edition started. The characters are epic level now (24th, though they started at 1st lvl) and it's been an amazing campaign. I'd like this new campaign to be in the same "world" as the one our other characters are in. The only real difference between that one and the "official" one is that the Thayans and the Zhentarim formed an alliance in a massive plan to conquer much of the North quickly. The Thayans used newly created magics to make conscripts out of whatever peoples their joined army conquered, and soon a large army formed in the north. In the end, the Lord’s Alliance’s armies and adventurers striking at key points defeated the army. After the war the Zhents took refuge, their newfound allies having retreated back to Thay (though some ties between them are still kept).
sage length]
Anyway... since the previous campaign was based in the North, I thought the Moonsea would be a good spot for this new one (additionally, it'll be a nostalgic trip for me, since it's where the Pool of Radiance CRPG took place); specifically, Phlan.
My key issues are:
1) I need to give the kid a reason to adventure.
2) I need to get the characters together.
So I'm thinking that I need someway to get rid of the traveling troupe the kid is with (I don't want enslavement though, since I a huge part of a previous campaign was freeing slaves).
My idea is that perhaps right before the war in the North, a Zhent agent went to Phlan and offered to assist in cleaning-up the Old City; but only if they were allowed to build a small compound and have patrol parts of the slums.
The plans were to expand the compound once the war was over and conquer the rest of Phlan, but that never came to be. So the compound is still there, but quickly running out of money and they've had to make some changes. I could see them making a deal to oversee prisoners and use them as labor to clear the old city and to loot as much of the old treasures hidden therein.
So now enters the traveling troupe, who are there to go from estate to estate entertaining the wealthy (and of course making off with whatever they can while there). The troupe made the mistake of stealing from the Zhents and/or they found out something they weren't supposed to and were killed.
Anyway, the boy escapes and is found wandering the slums by the cleric of Eldath (whom is there to help the poor and needy). Zhent guards are sent out to get the boy, since they don't want word of what happened to get out or they think he knows their "secret". The priestess and the boy hide from the guards, and they seek out protection. Hopefully, they hire the mercenary and the other PC in the process.
Most of that game will be dealing with the Zhents and escaping the slums. Hopefully alerting the local leaders to the actions within and they will later be sent back to "deal" with the issue. Also, I could easily change the enemy from the Zhents into the Cult of the Dragon, or some other neferious group; if anyone has any suggestions.
How does that sound for a starting game? I want to make sure this ends up being a good game and I'm looking for any suggestions, opinions, critiques, and etc. thanks guys!!

-Arravis
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