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Starting a Horror game in a PbP - Guidance wanted
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<blockquote data-quote="Ahnehnois" data-source="post: 5194754" data-attributes="member: 17106"><p>Many horror stories in various forms are characterized by their relentless pace. A PbP game presumably can't duplicate that. Therefore, I think such a game is best suited towards creating a sense of dread. Being in written form allows you to go to graphic extremes with the events that happen, but it's best to hold off for a while and really focus on atmosphere. Developing a sense of when to deliver a scare is key to any horror game.</p><p></p><p>It's also a good opportunity to communicate with the players individually by email without the others' knowledge, so you can pit them against each other, make one of them an enemy agent of some type, use insanity, etc. Much easier than in a live game.</p><p></p><p>I suggest making a separate thread for players to post out-of-character comments and insights (for any PbP game, really). It's important to get feedback so you can push the right buttons. In a live game, it's obvious who's nervous and who's engaged and who's not. In a PbP game, you kind of need them to tell you. As a DM I would post to such a thread rarely if at all to maintain a sense of uncertainty among the players.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5194754, member: 17106"] Many horror stories in various forms are characterized by their relentless pace. A PbP game presumably can't duplicate that. Therefore, I think such a game is best suited towards creating a sense of dread. Being in written form allows you to go to graphic extremes with the events that happen, but it's best to hold off for a while and really focus on atmosphere. Developing a sense of when to deliver a scare is key to any horror game. It's also a good opportunity to communicate with the players individually by email without the others' knowledge, so you can pit them against each other, make one of them an enemy agent of some type, use insanity, etc. Much easier than in a live game. I suggest making a separate thread for players to post out-of-character comments and insights (for any PbP game, really). It's important to get feedback so you can push the right buttons. In a live game, it's obvious who's nervous and who's engaged and who's not. In a PbP game, you kind of need them to tell you. As a DM I would post to such a thread rarely if at all to maintain a sense of uncertainty among the players. [/QUOTE]
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