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Starting a 'low magic' campaign for my 10yr old and his friends. Need help
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<blockquote data-quote="Empirate" data-source="post: 5680629" data-attributes="member: 78958"><p>Excellent stuff, Jeffrie, would love to hear how it turns out! As for recommendations, I'm a fan of E6 (or E8, or however far you want to go): Basically, there's no characters AT ALL that can reach 7th level or higher. Once PCs reach 6th level, they stop leveling up, but they still gain experience, and they do receive a bonus feat every 5,000 XP. This severely limits what magic items can be had, what spells are at all available in the game world etc. No resurrection magic, no higher than +2 weapons (special abilities are still fair game), and a lot of other familiar options gone as well. However, there are some so-called 'capstone feats' which allow single classed 6th level characters a significant boost (e.g. gain one bonus spell at 1st, 2nd and 3rd level).</p><p></p><p>The goal is to keep the game at that 'sweet spot' where the classes are more or less balanced nicely, and where magic can already have a significant impact but won't entirely change the world.</p><p></p><p>I'll attach a PDF that covers the basic ruleset.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5680629, member: 78958"] Excellent stuff, Jeffrie, would love to hear how it turns out! As for recommendations, I'm a fan of E6 (or E8, or however far you want to go): Basically, there's no characters AT ALL that can reach 7th level or higher. Once PCs reach 6th level, they stop leveling up, but they still gain experience, and they do receive a bonus feat every 5,000 XP. This severely limits what magic items can be had, what spells are at all available in the game world etc. No resurrection magic, no higher than +2 weapons (special abilities are still fair game), and a lot of other familiar options gone as well. However, there are some so-called 'capstone feats' which allow single classed 6th level characters a significant boost (e.g. gain one bonus spell at 1st, 2nd and 3rd level). The goal is to keep the game at that 'sweet spot' where the classes are more or less balanced nicely, and where magic can already have a significant impact but won't entirely change the world. I'll attach a PDF that covers the basic ruleset. [/QUOTE]
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Starting a 'low magic' campaign for my 10yr old and his friends. Need help
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