Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Starting a 'low magic' campaign for my 10yr old and his friends. Need help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeffrie" data-source="post: 5683407" data-attributes="member: 93465"><p>I talked with my son last night and we came up with some ideas. I was looking for a way to teach some history, as well as lean on my strengths in the subject. I was also getting tired of playing precrafted worlds; since everybody can't help metagaming. My son is a big imagination talker, and i thought our own world would let him imagine instead of read, and play to <u>his</u> strengths.</p><p></p><p>Did i mention he can get school credit for different things like writing assignments?</p><p></p><p>***********************</p><p><strong>Our characters live in a place called the Feywold </strong>(fairy world) which is where all the faeries are from. None of the other humanoid races are from there, but have been all stocked from the rare traveler from another world. </p><p><strong>Each race has it's own planet/plane where they live</strong> with their respective gods. The gods came to the feywold long ago from fey knows not where and built their dominions and moved into them, populating them with their respective kinds.</p><p></p><p>Now there are doors between the Feywold and the Dominions that can be opened by great power. Very few understand that and only the fewest of them can perform it.</p><p></p><p>But on o<strong>ccasion a storm or eruption can make the rift open</strong> and the sailor come out of the storm into the Feywold. Eons have brought many, and many have prospered, but the Feywold is still a largely unmapped and dangerous world. Wild and beautiful, it is rich in everything. Towering trees and mountains mix with impenetrable jungles, marsh, and uncrossable expanses of desert.</p><p></p><p>But leaving is nearly impossible. For one, opening the portal is a divine act, and none but those and their peers can do it. As such, the gods don't jive on you opening the doors they closed. For two, the storms and events are rare, so you could sail into storms your whole life, and even if you finally found a storm portal, where/when would it take you?</p><p></p><p><strong>The eldarin were the first non fey in the Feywold. They are elves</strong> directly from the Dominion, and live for ages. Their children here live less long because they don't bath in the divine light of their creator as the eldarin have. They were here for uncounted years before the orcs came.</p><p></p><p>The orcs and other monstrous humanoids live in their Dominion, where they battle eachother. <strong>The door between there and the Feywold is easier to open and the orckin can sail through with exponential regularity.</strong> They have learned this and their highest magics include divining the portals. Their home is harsh and they seem to think of the Feywold as a berry pick. All other races are united in hatred of them, but whole armadas sail out of the storms fully armed in nearly every generation of humans in the Feywold.</p><p></p><p><strong>The coming of the Dwarves was the opening of the third age</strong>. They had battled the orckin in their own Dominion, which is harsh, but rich and beautiful. The wars were bloody, but the dwarves were on home ground and always prevailed. </p><p>The dwarves built a mighty empire greater than any on either of the three dominions or the feywold had ever seen. Then the dwarves stopped coming, and one day a mighty armada of orckin came, heralding the end of the third age. </p><p>The portal rarely opens in 'modern' times and so the dwarves long for their kin, and hate the orcs passionately for their ongoing assault on their ruined empire.</p><p></p><p>Humans arrive in the Feywold in small numbers usually, though <strong>there have been instances of whole cultures of humans coming through a portal</strong>. They were here in the second age with the elves, and took heroic and virtuous actions in the great wars of that age, but from the very beginning humans have been willful, independent and individual. They even had a hand in the breaking off of the Dark Dwarves. </p><p>There haven't been any documented new humans appear in the Feywold in many centuries, though scholars mostly agree it may have happened.</p><p></p><p><strong>Gnomes were in the Feywold during the first age</strong>, and knew about the eldarin who they found here, but remained undetected. A lucky gnome found a portal once by chance underground, and soon had dug himself out the other side into the feywold. Once he realize what had happened he led his entire clan into the virgin world of magic and set up camp. The camp became wide network of small 'cities' under the high lush hills of their land. They lived undetected for ages until the Dwarves found them near the beginning of the third age.</p><p>When suddenly the gnomes portal closed it was the end of an era itself. <strong>This one portal is the only recorded instance of a portal staying open and predictable for so long.</strong></p><p><strong></strong></p><p><strong>Halflings argue about their native origins</strong>, and there is a theory about everything, but not a single theory has a scrap of evidence but instead a pile of contradiction.</p><p>*********************</p><p></p><p>The seas of the Feyworld are dangerous sailing filled with storms and orckin. Distance and direction are not entirely dependable. <strong>Certain smaller island groups seem to shift time and place.</strong> Some of the more remote places are rumored by sages to do so also. The larger and tamer areas seem not to and most folks don't suffer the effect if they don't leave the landmass they live on. </p><p>Long distance travel is risky and arduous. Geographical barriers are intimidating and not all populations are friendly. Friendly populations are often cautious, and those that are not are usually quite powerful. Distant lands are only rumored about, and though the size of the world is extrapolated <strong>it is not well mapped and impossible to do so.</strong></p><p></p><p>Waddya think? I got stuff about dragons too.</p></blockquote><p></p>
[QUOTE="Jeffrie, post: 5683407, member: 93465"] I talked with my son last night and we came up with some ideas. I was looking for a way to teach some history, as well as lean on my strengths in the subject. I was also getting tired of playing precrafted worlds; since everybody can't help metagaming. My son is a big imagination talker, and i thought our own world would let him imagine instead of read, and play to [U]his[/U] strengths. Did i mention he can get school credit for different things like writing assignments? *********************** [B]Our characters live in a place called the Feywold [/B](fairy world) which is where all the faeries are from. None of the other humanoid races are from there, but have been all stocked from the rare traveler from another world. [B]Each race has it's own planet/plane where they live[/B] with their respective gods. The gods came to the feywold long ago from fey knows not where and built their dominions and moved into them, populating them with their respective kinds. Now there are doors between the Feywold and the Dominions that can be opened by great power. Very few understand that and only the fewest of them can perform it. But on o[B]ccasion a storm or eruption can make the rift open[/B] and the sailor come out of the storm into the Feywold. Eons have brought many, and many have prospered, but the Feywold is still a largely unmapped and dangerous world. Wild and beautiful, it is rich in everything. Towering trees and mountains mix with impenetrable jungles, marsh, and uncrossable expanses of desert. But leaving is nearly impossible. For one, opening the portal is a divine act, and none but those and their peers can do it. As such, the gods don't jive on you opening the doors they closed. For two, the storms and events are rare, so you could sail into storms your whole life, and even if you finally found a storm portal, where/when would it take you? [B]The eldarin were the first non fey in the Feywold. They are elves[/B] directly from the Dominion, and live for ages. Their children here live less long because they don't bath in the divine light of their creator as the eldarin have. They were here for uncounted years before the orcs came. The orcs and other monstrous humanoids live in their Dominion, where they battle eachother. [B]The door between there and the Feywold is easier to open and the orckin can sail through with exponential regularity.[/B] They have learned this and their highest magics include divining the portals. Their home is harsh and they seem to think of the Feywold as a berry pick. All other races are united in hatred of them, but whole armadas sail out of the storms fully armed in nearly every generation of humans in the Feywold. [B]The coming of the Dwarves was the opening of the third age[/B]. They had battled the orckin in their own Dominion, which is harsh, but rich and beautiful. The wars were bloody, but the dwarves were on home ground and always prevailed. The dwarves built a mighty empire greater than any on either of the three dominions or the feywold had ever seen. Then the dwarves stopped coming, and one day a mighty armada of orckin came, heralding the end of the third age. The portal rarely opens in 'modern' times and so the dwarves long for their kin, and hate the orcs passionately for their ongoing assault on their ruined empire. Humans arrive in the Feywold in small numbers usually, though [B]there have been instances of whole cultures of humans coming through a portal[/B]. They were here in the second age with the elves, and took heroic and virtuous actions in the great wars of that age, but from the very beginning humans have been willful, independent and individual. They even had a hand in the breaking off of the Dark Dwarves. There haven't been any documented new humans appear in the Feywold in many centuries, though scholars mostly agree it may have happened. [B]Gnomes were in the Feywold during the first age[/B], and knew about the eldarin who they found here, but remained undetected. A lucky gnome found a portal once by chance underground, and soon had dug himself out the other side into the feywold. Once he realize what had happened he led his entire clan into the virgin world of magic and set up camp. The camp became wide network of small 'cities' under the high lush hills of their land. They lived undetected for ages until the Dwarves found them near the beginning of the third age. When suddenly the gnomes portal closed it was the end of an era itself. [B]This one portal is the only recorded instance of a portal staying open and predictable for so long.[/B] [B] Halflings argue about their native origins[/B], and there is a theory about everything, but not a single theory has a scrap of evidence but instead a pile of contradiction. ********************* The seas of the Feyworld are dangerous sailing filled with storms and orckin. Distance and direction are not entirely dependable. [B]Certain smaller island groups seem to shift time and place.[/B] Some of the more remote places are rumored by sages to do so also. The larger and tamer areas seem not to and most folks don't suffer the effect if they don't leave the landmass they live on. Long distance travel is risky and arduous. Geographical barriers are intimidating and not all populations are friendly. Friendly populations are often cautious, and those that are not are usually quite powerful. Distant lands are only rumored about, and though the size of the world is extrapolated [B]it is not well mapped and impossible to do so.[/B] Waddya think? I got stuff about dragons too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Starting a 'low magic' campaign for my 10yr old and his friends. Need help
Top