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Starting a New Campaign - Advice
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<blockquote data-quote="Retreater" data-source="post: 4066468" data-attributes="member: 42040"><p>Hello everyone.</p><p></p><p>We recently wrapped up a Dungeon Crawl Classics campaign run by another gamer in my group. It looks like the DMing duties will be coming my way in a couple of weeks, and I would like some advice in planning a good campaign.</p><p></p><p>A few things right off the bat. The group has unanimously voted to play D&D 3.5 edition (at least until 4th edition comes out). I don't want to start an epic campaign, running from levels 1-20, if we're going to cross over to 4th edition in a few months. I'm looking for a nice campaign arc to last a few months. The players prefer starting around 8-10th level, just to get a chance to experience some high-mid and high-level gaming before 4th comes out.</p><p></p><p>The players would like to choose something that isn't so much a straight forward dungeon crawl (we've gotten enough of those in the past 6 months or so). </p><p></p><p>Now here's the real kicker. Due to different obligations of the players, I'm unsure of how many players we will have each week and the party composition. It's looking like we may have between 2 and 6 players (not including the DM) depending on the week.</p><p></p><p>I was going to run Ptolus, but I've decided that campaigning in a large city full of mystery and intrigue may not be the best format for an erratic party composition. (I don't want to spend an hour at the start of each session telling the players who were absent from the previous session what had happened.) </p><p></p><p>Also, I discovered last night that it took me 2 1/2 hours to construct a single encounter that would fit thematically in Ptolus' framework.</p><p></p><p>So do you have any ideas. I'm looking for possible modules to run, as well as any DM tips for dealing with an erratic party configuration.</p><p></p><p>Thanks,</p><p>Retreater</p></blockquote><p></p>
[QUOTE="Retreater, post: 4066468, member: 42040"] Hello everyone. We recently wrapped up a Dungeon Crawl Classics campaign run by another gamer in my group. It looks like the DMing duties will be coming my way in a couple of weeks, and I would like some advice in planning a good campaign. A few things right off the bat. The group has unanimously voted to play D&D 3.5 edition (at least until 4th edition comes out). I don't want to start an epic campaign, running from levels 1-20, if we're going to cross over to 4th edition in a few months. I'm looking for a nice campaign arc to last a few months. The players prefer starting around 8-10th level, just to get a chance to experience some high-mid and high-level gaming before 4th comes out. The players would like to choose something that isn't so much a straight forward dungeon crawl (we've gotten enough of those in the past 6 months or so). Now here's the real kicker. Due to different obligations of the players, I'm unsure of how many players we will have each week and the party composition. It's looking like we may have between 2 and 6 players (not including the DM) depending on the week. I was going to run Ptolus, but I've decided that campaigning in a large city full of mystery and intrigue may not be the best format for an erratic party composition. (I don't want to spend an hour at the start of each session telling the players who were absent from the previous session what had happened.) Also, I discovered last night that it took me 2 1/2 hours to construct a single encounter that would fit thematically in Ptolus' framework. So do you have any ideas. I'm looking for possible modules to run, as well as any DM tips for dealing with an erratic party configuration. Thanks, Retreater [/QUOTE]
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