Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Starting a new campaign, hoping I don't get the same problems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 988946" data-attributes="member: 2209"><p>1 Tell them up front you want them to keep track, if they don't and they shoot arrows, or spend money, then they will be out when they are done, whether they only shot one or got new cold weather gear.</p><p></p><p>In game ask them how much this leaves them after they spend money. If they can't answer then say "then you are out, better go adventuring to earn some money".</p><p></p><p>2 Tell them up front they can no longer do this, they've been playing for a while now and know how the system works so all decisions from now on are final for the sake of game continuity.</p><p></p><p>3 Your secret idea is a good one, it also gives you story hooks later on. Give them the option for some of them to always have been friends or comrades, for example, two fighters could have been merchant guards together and the last caravan ended and they are carousing together at the inn when the game starts.</p><p></p><p>4 yes it is a problem for everybody, rip off ideas from books and movies and TV or get modules. Or build off of the players actions and interests or the secrets and backgrounds they give you in the beginning.</p><p></p><p>5 Think about what is going to happen in the next game and how the party is likely to react and neat things you can possibly throw in to spice things up. I find loose outlines work well.</p></blockquote><p></p>
[QUOTE="Voadam, post: 988946, member: 2209"] 1 Tell them up front you want them to keep track, if they don't and they shoot arrows, or spend money, then they will be out when they are done, whether they only shot one or got new cold weather gear. In game ask them how much this leaves them after they spend money. If they can't answer then say "then you are out, better go adventuring to earn some money". 2 Tell them up front they can no longer do this, they've been playing for a while now and know how the system works so all decisions from now on are final for the sake of game continuity. 3 Your secret idea is a good one, it also gives you story hooks later on. Give them the option for some of them to always have been friends or comrades, for example, two fighters could have been merchant guards together and the last caravan ended and they are carousing together at the inn when the game starts. 4 yes it is a problem for everybody, rip off ideas from books and movies and TV or get modules. Or build off of the players actions and interests or the secrets and backgrounds they give you in the beginning. 5 Think about what is going to happen in the next game and how the party is likely to react and neat things you can possibly throw in to spice things up. I find loose outlines work well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Starting a new campaign, hoping I don't get the same problems
Top