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Starting a new campaign (integrating sandbox and metaplot - mutually exclusive?)
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<blockquote data-quote="Li Shenron" data-source="post: 5947848" data-attributes="member: 1465"><p>I agree that some videgames work a little bit like that, at least that was the feeling I got for example from Baldur's Gate series. It felt like exploring around would trigger some important dicoveries and events, but only at a later stage you would really go straight towards where the metaplot was leading.</p><p></p><p>Also, how about "sketching" the metaplot rather than "writing" it? Meaning that you decide some milestones and forks beforehand, but also let the player's suggestions drive your design (without them knowing you're using them as suggestions...).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5947848, member: 1465"] I agree that some videgames work a little bit like that, at least that was the feeling I got for example from Baldur's Gate series. It felt like exploring around would trigger some important dicoveries and events, but only at a later stage you would really go straight towards where the metaplot was leading. Also, how about "sketching" the metaplot rather than "writing" it? Meaning that you decide some milestones and forks beforehand, but also let the player's suggestions drive your design (without them knowing you're using them as suggestions...). [/QUOTE]
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Starting a new campaign (integrating sandbox and metaplot - mutually exclusive?)
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