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Starting a new campaign: Session zero
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<blockquote data-quote="BriarMonkey" data-source="post: 5749017" data-attributes="member: 95387"><p>For as long as I can remember, we've done a character generation session.</p><p></p><p>Some were more in depth than others, depending on the system, but there was at least one session where we set up the general premise of the campaign (even if it's a sandbox), and crafted characters. The session was as much about answering questions about the campaign as it was figuring out what the party was going to look like. The GM fielded any questions that the characters needed to know (such as what type of enemy would be appropriate for the ranger's favored enemy; appropriate languages; starting knowledge and locale; etc.), and the players worked amongst themselves to figure out any cross-character dynamics.</p><p> </p><p> Depending on how long it took before people were comfortable with the characters, that first session normally also included an intro to the campaign - most often with the characters meeting (if not already done) and getting their first adventure hook (which sometimes included their first combat).</p><p></p><p>For some who were more meticulous, or slower, they would finish their characters up between this and the next session.</p><p></p><p>With the second session, the GM normally gave a quick check over the character sheets (you would be surprised how often people would forget to do things like note what languages their character knew) and make notes for himself about the characters (like noting thier saving throws for those times when the players didn't know what was happening).</p><p></p><p>Then it was on to the adventuring.</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 5749017, member: 95387"] For as long as I can remember, we've done a character generation session. Some were more in depth than others, depending on the system, but there was at least one session where we set up the general premise of the campaign (even if it's a sandbox), and crafted characters. The session was as much about answering questions about the campaign as it was figuring out what the party was going to look like. The GM fielded any questions that the characters needed to know (such as what type of enemy would be appropriate for the ranger's favored enemy; appropriate languages; starting knowledge and locale; etc.), and the players worked amongst themselves to figure out any cross-character dynamics. Depending on how long it took before people were comfortable with the characters, that first session normally also included an intro to the campaign - most often with the characters meeting (if not already done) and getting their first adventure hook (which sometimes included their first combat). For some who were more meticulous, or slower, they would finish their characters up between this and the next session. With the second session, the GM normally gave a quick check over the character sheets (you would be surprised how often people would forget to do things like note what languages their character knew) and make notes for himself about the characters (like noting thier saving throws for those times when the players didn't know what was happening). Then it was on to the adventuring. [/QUOTE]
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