Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Starting a new campaign: Session zero
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ffy" data-source="post: 5750586" data-attributes="member: 6667124"><p>I tend to run the first few sessions like the pilot of a TV show. Essentially, the characters are all there, doing what they will be doing for the rest of the run, but some details are still subject to change. The group discusses what classes everyone is rolling beforehand and gets to know the setting, but that's pretty much all that is done before the first session. Once we start the actual play and connections to the world/characters in the world come into play, the players are allowed to catch some 'background hooks', some of which I suggest myself. </p><p></p><p>I allow endless retraining of feats/powers as well as background retcons while the campaign is still getting started. Someone with an urban background might change the exact city they are from or someone else might change some of their history. I find this to be similar to the way TV show pilots are related to the rest of the series - the characters might have family mentioned in the pilot, later to be established instead that they were an orphan; someone's age might change slightly in order to work better with the upcoming plot arcs. </p><p></p><p>It has just felt natural to do it like that since the beginning. It gives a lot of freedom to the players in order to make the world work better and also gives openings for some running jokes about retconned backgrounds.</p></blockquote><p></p>
[QUOTE="ffy, post: 5750586, member: 6667124"] I tend to run the first few sessions like the pilot of a TV show. Essentially, the characters are all there, doing what they will be doing for the rest of the run, but some details are still subject to change. The group discusses what classes everyone is rolling beforehand and gets to know the setting, but that's pretty much all that is done before the first session. Once we start the actual play and connections to the world/characters in the world come into play, the players are allowed to catch some 'background hooks', some of which I suggest myself. I allow endless retraining of feats/powers as well as background retcons while the campaign is still getting started. Someone with an urban background might change the exact city they are from or someone else might change some of their history. I find this to be similar to the way TV show pilots are related to the rest of the series - the characters might have family mentioned in the pilot, later to be established instead that they were an orphan; someone's age might change slightly in order to work better with the upcoming plot arcs. It has just felt natural to do it like that since the beginning. It gives a lot of freedom to the players in order to make the world work better and also gives openings for some running jokes about retconned backgrounds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Starting a new campaign: Session zero
Top