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Starting a new campaign, with new players
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<blockquote data-quote="Rel" data-source="post: 5302360" data-attributes="member: 99"><p>Heya, MadLordofMilk! It was great meeting you at GenCon!</p><p></p><p>Most of the ideas that I was going to suggest have already been covered. In particular I too was thinking along the lines of having pre-gen characters but having the adventure be a sort of "prequel" that becomes part of the lore of the campaign. If the players want, some or all of them can make characters that are descendants of the original party you run for the intro-adventure.</p><p></p><p>One thing I'm unclear about is whether these players are new to RPGs, new to 4e D&D or simply new to your gaming group (or maybe some combination of those circumstances). If they are new to 4e, or especially if they are new to RPG's entirely then I would probably start them off with 1st level characters.</p><p></p><p>I have played a fair bit of 4e and ran a year-long campaign of it for other players in my gaming group. Last week another guy in our group started a short 4e game where we all started at 5th level. Even with our considerable experience there was some learning curve as we adapted to the synergies of our own powers, feats and abilities and especially how they worked together as a group.</p><p></p><p>Just like you don't want to throw too much information about the campaign setting at them all at once, you don't want to throw too much character complexity at them all at once. And 4e characters can be pretty complex (which is also what makes them interesting).</p><p></p><p>I don't think that 1st level characters means that your adventure has to be too much of a "kiddie pool". 1st level characters can do a lot of cool stuff. Plus everybody feels powerful when fighting a lot of minions.</p><p></p><p>Most of all just bring your enthusiasm. That's what will really hook people in and make them understand that there is a lot of fun to be had in this game.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Rel, post: 5302360, member: 99"] Heya, MadLordofMilk! It was great meeting you at GenCon! Most of the ideas that I was going to suggest have already been covered. In particular I too was thinking along the lines of having pre-gen characters but having the adventure be a sort of "prequel" that becomes part of the lore of the campaign. If the players want, some or all of them can make characters that are descendants of the original party you run for the intro-adventure. One thing I'm unclear about is whether these players are new to RPGs, new to 4e D&D or simply new to your gaming group (or maybe some combination of those circumstances). If they are new to 4e, or especially if they are new to RPG's entirely then I would probably start them off with 1st level characters. I have played a fair bit of 4e and ran a year-long campaign of it for other players in my gaming group. Last week another guy in our group started a short 4e game where we all started at 5th level. Even with our considerable experience there was some learning curve as we adapted to the synergies of our own powers, feats and abilities and especially how they worked together as a group. Just like you don't want to throw too much information about the campaign setting at them all at once, you don't want to throw too much character complexity at them all at once. And 4e characters can be pretty complex (which is also what makes them interesting). I don't think that 1st level characters means that your adventure has to be too much of a "kiddie pool". 1st level characters can do a lot of cool stuff. Plus everybody feels powerful when fighting a lot of minions. Most of all just bring your enthusiasm. That's what will really hook people in and make them understand that there is a lot of fun to be had in this game. Good luck! [/QUOTE]
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