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<blockquote data-quote="innerdude" data-source="post: 6649414" data-attributes="member: 85870"><p>Have your players given any indication of preferences for their next creative venture? </p><p></p><p>I'd say you're well versed enough in various systems to have a good enough idea of what you <em>could</em> play, depending on the genre and premise your players want. </p><p></p><p>There's not much anyone will suggest that you haven't already considered, I'd imagine. Unless you're looking for some kind of indie "heartbreaker" that only the game's creator and a grand total of 11 other people have ever heard of.</p><p></p><p>The "goofy" aspect could be limiting, if it truly has to be "goofy" and not "goofy tinged with dark humor." That would automatically disqualify the truly "gritty" stuff like Warhammer, Harnmaster. </p><p></p><p>Setting and genre really do have so much impact on what would be considered the "right" system these days.......</p><p></p><p>Heck, the easiest answer is probably 5e. </p><p></p><p>If the players really liked the original Deadlands system, the next logical evolution would be its progeny Savage Worlds. Pick one of the dozens of settings for it and off you go. </p><p></p><p>I don't know you personally, but your description of the group makes it seem like something Coretex+ -ish would probably be a decent fit.</p><p></p><p>The other issue would be, do the players expect the next campaign to also run 5 years? Because that might also have an impact on the choice. Savage Worlds works great for an 18 month campaign. I don't know how well it would do over 5 years.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6649414, member: 85870"] Have your players given any indication of preferences for their next creative venture? I'd say you're well versed enough in various systems to have a good enough idea of what you [I]could[/I] play, depending on the genre and premise your players want. There's not much anyone will suggest that you haven't already considered, I'd imagine. Unless you're looking for some kind of indie "heartbreaker" that only the game's creator and a grand total of 11 other people have ever heard of. The "goofy" aspect could be limiting, if it truly has to be "goofy" and not "goofy tinged with dark humor." That would automatically disqualify the truly "gritty" stuff like Warhammer, Harnmaster. Setting and genre really do have so much impact on what would be considered the "right" system these days....... Heck, the easiest answer is probably 5e. If the players really liked the original Deadlands system, the next logical evolution would be its progeny Savage Worlds. Pick one of the dozens of settings for it and off you go. I don't know you personally, but your description of the group makes it seem like something Coretex+ -ish would probably be a decent fit. The other issue would be, do the players expect the next campaign to also run 5 years? Because that might also have an impact on the choice. Savage Worlds works great for an 18 month campaign. I don't know how well it would do over 5 years. [/QUOTE]
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