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<blockquote data-quote="Umbran" data-source="post: 6649744" data-attributes="member: 177"><p>One player has suggested 5e. Another has suggested I run nWoD Hunter - but she's my wife, and she doesn't want to have undue influence on the selection. The others have not yet said what they'd like to play, if they have a preference.</p><p></p><p></p><p></p><p>That's certainly on the table. However, two of my players are currently in an unrelated Pathfinder game, and I wonder if playing another high fantasy game won't be make the genre overdone for them.</p><p></p><p></p><p></p><p>Savage Worlds is definitely on my list. As you said, many of the basics would be very familiar, but we'd dispense with many of the baroque fiddly-bits of the original.</p><p></p><p></p><p></p><p>I only have experience with a couple Cortex+ games - Leverage and MSHRP. In general, I like the mechanics of these games. The first is a little too focused on a very specific style, though. And MSHRP has squat-all for character generation. And, I'm not really familiar with how either handles long-term character growth, which is something my players would like. </p><p></p><p>Similarly, FATE-based games have a character-growth issue. They're much better as character change over time that isn't actually power growth, IMHO.</p><p></p><p></p><p></p><p>Not necessarily. In original conception, the Deadlands game was pitched as, "no definite end, we will switch to something else when we feel we are done." I sort of thought that, at the outside, it'd run a couple of years, and group changes would lead to fizzle, and I'd have to arrange something else. This group has managed to weather losses, however, which is why the run lasted so long.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6649744, member: 177"] One player has suggested 5e. Another has suggested I run nWoD Hunter - but she's my wife, and she doesn't want to have undue influence on the selection. The others have not yet said what they'd like to play, if they have a preference. That's certainly on the table. However, two of my players are currently in an unrelated Pathfinder game, and I wonder if playing another high fantasy game won't be make the genre overdone for them. Savage Worlds is definitely on my list. As you said, many of the basics would be very familiar, but we'd dispense with many of the baroque fiddly-bits of the original. I only have experience with a couple Cortex+ games - Leverage and MSHRP. In general, I like the mechanics of these games. The first is a little too focused on a very specific style, though. And MSHRP has squat-all for character generation. And, I'm not really familiar with how either handles long-term character growth, which is something my players would like. Similarly, FATE-based games have a character-growth issue. They're much better as character change over time that isn't actually power growth, IMHO. Not necessarily. In original conception, the Deadlands game was pitched as, "no definite end, we will switch to something else when we feel we are done." I sort of thought that, at the outside, it'd run a couple of years, and group changes would lead to fizzle, and I'd have to arrange something else. This group has managed to weather losses, however, which is why the run lasted so long. [/QUOTE]
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