Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Starting a New Game with Complete Newbies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amal Shukup" data-source="post: 1150884" data-attributes="member: 6291"><p>Lot's of good ideas so far...</p><p> </p><p>Whenever I break in new players, I try to have a tactically rich encounter that's not terribly lethal as a fun educational exercise. The classic oldy (and moldy!) is the 'Bar Fight', but a 'Prison Riot' would work pretty well too. </p><p> </p><p>Hmmnn.... Better in many ways. Actually. I'm really digging that whole start the campaign in prison concept...</p><p> </p><p>Anyway, I think fists and improvised weapons are a great way to start. (subdual damage is your friend) and the baddies can use lots o' fun tactics (flanking, 'aid another', tripping, grappling, bull rush, etc.). I look for ways to introduce mechanics contextually:</p><p style="margin-left: 20px"><em>"the scar-faced con is hurrying past on his way to bushwhack your pal over there. It's obvious he's not paying any attention to you, and he's moving within reach... Do you want to take a swipe at him? Maybe try to trip him? (roll to hit/damage) EW! That'll leave a mark! By the way, that's what we refer to as an 'Attack of Opportunity'..."</em></p> <p style="margin-left: 20px"></p><p>I ALSO try and have the baddies make mistakes that the party can capitalize on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Then there's the weaker but 'in the know' NPC who can provide gentle nudges of advice - in game and in character: "Hey, help me hold this guy down!" or "Watch out - that chain can reach you from there!" or "Aaah! That guy's a spell caster, can somebody get ready to counter/disrupt his magic?"</p><p> </p><p>Finally, with newbies (and to a certain degree all players): Make sure each player/character gets the opportunity to do something really cool... That's what keeps 'em coming back for more...</p><p> </p><p>A'Mal</p></blockquote><p></p>
[QUOTE="Amal Shukup, post: 1150884, member: 6291"] Lot's of good ideas so far... Whenever I break in new players, I try to have a tactically rich encounter that's not terribly lethal as a fun educational exercise. The classic oldy (and moldy!) is the 'Bar Fight', but a 'Prison Riot' would work pretty well too. Hmmnn.... Better in many ways. Actually. I'm really digging that whole start the campaign in prison concept... Anyway, I think fists and improvised weapons are a great way to start. (subdual damage is your friend) and the baddies can use lots o' fun tactics (flanking, 'aid another', tripping, grappling, bull rush, etc.). I look for ways to introduce mechanics contextually: [indent][i]"the scar-faced con is hurrying past on his way to bushwhack your pal over there. It's obvious he's not paying any attention to you, and he's moving within reach... Do you want to take a swipe at him? Maybe try to trip him? (roll to hit/damage) EW! That'll leave a mark! By the way, that's what we refer to as an 'Attack of Opportunity'..."[/i] [/indent]I ALSO try and have the baddies make mistakes that the party can capitalize on ;) Then there's the weaker but 'in the know' NPC who can provide gentle nudges of advice - in game and in character: "Hey, help me hold this guy down!" or "Watch out - that chain can reach you from there!" or "Aaah! That guy's a spell caster, can somebody get ready to counter/disrupt his magic?" Finally, with newbies (and to a certain degree all players): Make sure each player/character gets the opportunity to do something really cool... That's what keeps 'em coming back for more... A'Mal [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Starting a New Game with Complete Newbies
Top