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<blockquote data-quote="Marimmar@Home" data-source="post: 1151179" data-attributes="member: 10099"><p>IME it's very difficult for players to a) generate a character and b) understand the combat mechanics. When I started playing RPGs it was with a very simplified combat system. Simply assign 2 or 3 characters as being in the front row, the rest is in the rear and can only be attacked by ranged spells/attacks or tumbled through rogues/monks. Everyone in the front row can attack anyone of the opponents front row or someone who tumbled around into the rear. Rogues may make sneak attacks if they tumbled around the enemy lines against those in the enemy's front row.</p><p></p><p>Another thing to keep in mind is, try to incorporate as much role playing as possible. It's much more fun to talk your way out of prison than to just simply hack the jailor.</p><p></p><p>As for spellcasters, print out the relevant spell on a reference sheets so that they can look them up quickly. It will speed up gameplay significantly when the wizards and priests stop flipping through the PHB. If someone should play a divine caster, just state that he cannot cast all the spells right now since his gawd is not pleased with him being in prison and that he can choose from the whole list when he escaped from the dungeon, then hand him about 8 spells to choose from.</p><p></p><p>~Marimmar</p></blockquote><p></p>
[QUOTE="Marimmar@Home, post: 1151179, member: 10099"] IME it's very difficult for players to a) generate a character and b) understand the combat mechanics. When I started playing RPGs it was with a very simplified combat system. Simply assign 2 or 3 characters as being in the front row, the rest is in the rear and can only be attacked by ranged spells/attacks or tumbled through rogues/monks. Everyone in the front row can attack anyone of the opponents front row or someone who tumbled around into the rear. Rogues may make sneak attacks if they tumbled around the enemy lines against those in the enemy's front row. Another thing to keep in mind is, try to incorporate as much role playing as possible. It's much more fun to talk your way out of prison than to just simply hack the jailor. As for spellcasters, print out the relevant spell on a reference sheets so that they can look them up quickly. It will speed up gameplay significantly when the wizards and priests stop flipping through the PHB. If someone should play a divine caster, just state that he cannot cast all the spells right now since his gawd is not pleased with him being in prison and that he can choose from the whole list when he escaped from the dungeon, then hand him about 8 spells to choose from. ~Marimmar [/QUOTE]
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