Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Starting a New Game with Complete Newbies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 1151429" data-attributes="member: 1465"><p>The first time I played 3ed I had to be the DM in a party of 6, two of which were 100% new to RPing, 2 were mildly used to play RPGs but never played 3ed and the other 2 were new to 3ed but veteran champions in old D&D editions (well... one was REALLY champion of the national AD&D Italian tournament 1998, which he won with his team "Warriors & Wizards" and got the special jury prize as "best player in the finals" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ).</p><p></p><p>I try to summarize my own suggestions, but I am quite rushing now and didn't read the other posts... so I apologize if I repeat something, in the case of which just think that if it was said twice it may be a good suggestion after all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>1 - start at level 1 and let players use only PHB material: there is already a lot of stuff there and it's all new for them, adding more may just get them lost</p><p></p><p>2 - let them choose their chracter by their imagination, don't tell them stats or special abilities before they have chosen, or they'll start thinking "this is stronger, this weapon is better..." and you'll never start playing; instead, just tell them the 7 races and the 11 classes, say few words for each ("The Paladin is a champion of faith, devoted to destroy evil by sheer force") and link them to famous movies - everyone has seen LotR <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>3 - once they have chosen who they want to be (at least class & race), give them a char sheet each and instructions to all step by step; don't even mention what is beyond level 1</p><p></p><p>4 - use PHB starting packages to quickly choose details: if one doesn't like the sword and want an axe, you know what to switch it for, don't let them start reading weapon charts, but rather let them choose from the mental image they have of their characters (obviously compatibly with proficiencies)</p><p></p><p>5 - don't tell them combat rules. At the first combat, just let them roll initiative and tell them in a round they can attack+move or cast+move. Don't tell them about special attacks, but be prepared that before round 2 someone will already ask you if he can trip, grapple or try something different. Except spells and other supernatural stuff, a player can easily figure out from reallife what his PC can do and how difficult it is</p><p></p><p>6 - you can either run a dungeon crawl or a simple story, there is no problem, but keep the story simple (and tell the players that is it, if they start thinking absurdities like everything is not what it seems)</p><p></p><p>7 - use low Int monsters which don't always take AoOs and don't always do the right thing</p><p></p><p>When I ran my first game, I didn't use AoOs, but now I don't think I would do it again. It's not so complicated after all. But don't explain beforehand: they will get confused and definitely won't remember all the rules until they need them, when you have to explain them again. Really keep in mind point 5: players can just think what they want to do, let them tell you, and then correct if it goes over one round worth of actions.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1151429, member: 1465"] The first time I played 3ed I had to be the DM in a party of 6, two of which were 100% new to RPing, 2 were mildly used to play RPGs but never played 3ed and the other 2 were new to 3ed but veteran champions in old D&D editions (well... one was REALLY champion of the national AD&D Italian tournament 1998, which he won with his team "Warriors & Wizards" and got the special jury prize as "best player in the finals" :eek: ). I try to summarize my own suggestions, but I am quite rushing now and didn't read the other posts... so I apologize if I repeat something, in the case of which just think that if it was said twice it may be a good suggestion after all ;) 1 - start at level 1 and let players use only PHB material: there is already a lot of stuff there and it's all new for them, adding more may just get them lost 2 - let them choose their chracter by their imagination, don't tell them stats or special abilities before they have chosen, or they'll start thinking "this is stronger, this weapon is better..." and you'll never start playing; instead, just tell them the 7 races and the 11 classes, say few words for each ("The Paladin is a champion of faith, devoted to destroy evil by sheer force") and link them to famous movies - everyone has seen LotR :) 3 - once they have chosen who they want to be (at least class & race), give them a char sheet each and instructions to all step by step; don't even mention what is beyond level 1 4 - use PHB starting packages to quickly choose details: if one doesn't like the sword and want an axe, you know what to switch it for, don't let them start reading weapon charts, but rather let them choose from the mental image they have of their characters (obviously compatibly with proficiencies) 5 - don't tell them combat rules. At the first combat, just let them roll initiative and tell them in a round they can attack+move or cast+move. Don't tell them about special attacks, but be prepared that before round 2 someone will already ask you if he can trip, grapple or try something different. Except spells and other supernatural stuff, a player can easily figure out from reallife what his PC can do and how difficult it is 6 - you can either run a dungeon crawl or a simple story, there is no problem, but keep the story simple (and tell the players that is it, if they start thinking absurdities like everything is not what it seems) 7 - use low Int monsters which don't always take AoOs and don't always do the right thing When I ran my first game, I didn't use AoOs, but now I don't think I would do it again. It's not so complicated after all. But don't explain beforehand: they will get confused and definitely won't remember all the rules until they need them, when you have to explain them again. Really keep in mind point 5: players can just think what they want to do, let them tell you, and then correct if it goes over one round worth of actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Starting a New Game with Complete Newbies
Top