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<blockquote data-quote="kolikeos" data-source="post: 4577839" data-attributes="member: 21602"><p>Hi, I haven't visited this forum in quit a while, but I remember this was a great place to ask for DMing advice.</p><p>After about a year of not touching any roleplaying game, I'm about to start DMing a 3.5 D&D game for a group of 3 or 4 players.</p><p>Everyone already played D&D 3 or 3.5 at some point in the past so we know most of the basics regarding the rules.</p><p>In previous D&D games I've DMed or played in it was mostly hack-and-slash style with little actual role-playing, and I want this game to be different. So do the players, except one who seems to want to only kill things and take their stuff.</p><p>How do I cater to both needs? Or even better would be to inspire that player to role-play a bit too, any suggestions?</p><p>Also, I dislike the 'kill-to-level-up' way D&D works, so I though of handing out XP based on role-playing, character development and story development. I got this idea from the way character points are awarded in GURPS at the end of each session. Do you think this is a good idea?</p><p>Another important change from previous games is that I want the story to revolve around the motivations and choices of the players, which will hopefully not be only to accumulate wealth. Usually it was just "you heard rumors about a dungeon" and they go off to kill said dungeon's inhabitants. I'm planning to ask each player to come up with a minimal back story for his/her character, from which I hope to create the first few adventures.</p><p>Great theory, but I've never run a game like this before so I’ll gladly have your advice on the matter.</p><p>I’m planning to start play with all the characters being in the same roadside inn when something horrible happens, forcing them to work together in order to survive. Said horribleness will be a spell that causes the furniture in the inn to become animated (stats of tiny animated objects) and attempt to kill everyone inside. Probably in the middle of the night for spookiness effect.</p><p>From there I don’t really know what will happen, it’s mainly designed to be an introduction between the characters, but what reason do they have to work as a group from now on?</p><p>I’d be thankful for any suggestions and advice on how to start and run this game.</p></blockquote><p></p>
[QUOTE="kolikeos, post: 4577839, member: 21602"] Hi, I haven't visited this forum in quit a while, but I remember this was a great place to ask for DMing advice. After about a year of not touching any roleplaying game, I'm about to start DMing a 3.5 D&D game for a group of 3 or 4 players. Everyone already played D&D 3 or 3.5 at some point in the past so we know most of the basics regarding the rules. In previous D&D games I've DMed or played in it was mostly hack-and-slash style with little actual role-playing, and I want this game to be different. So do the players, except one who seems to want to only kill things and take their stuff. How do I cater to both needs? Or even better would be to inspire that player to role-play a bit too, any suggestions? Also, I dislike the 'kill-to-level-up' way D&D works, so I though of handing out XP based on role-playing, character development and story development. I got this idea from the way character points are awarded in GURPS at the end of each session. Do you think this is a good idea? Another important change from previous games is that I want the story to revolve around the motivations and choices of the players, which will hopefully not be only to accumulate wealth. Usually it was just "you heard rumors about a dungeon" and they go off to kill said dungeon's inhabitants. I'm planning to ask each player to come up with a minimal back story for his/her character, from which I hope to create the first few adventures. Great theory, but I've never run a game like this before so I’ll gladly have your advice on the matter. I’m planning to start play with all the characters being in the same roadside inn when something horrible happens, forcing them to work together in order to survive. Said horribleness will be a spell that causes the furniture in the inn to become animated (stats of tiny animated objects) and attempt to kill everyone inside. Probably in the middle of the night for spookiness effect. From there I don’t really know what will happen, it’s mainly designed to be an introduction between the characters, but what reason do they have to work as a group from now on? I’d be thankful for any suggestions and advice on how to start and run this game. [/QUOTE]
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