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<blockquote data-quote="Remathilis" data-source="post: 4577950" data-attributes="member: 7635"><p>Just a note on this.</p><p></p><p>There is a difference between giving out XP for role-playing and giving it out for GOOD role-playing. Personally, I give out extra XP if the PCs do something that actually furthers the game and story, rather than acting in character. For example, a thief that breaking into a noble's house to find out evidence the noble is actually a doppleganger would warrant XP, but a thief breaking into the noble's house to loot her valuables doesn't no matter how "in character" the act might be.</p><p></p><p>Players are Pavlovian in that regard; reward them for actions that help tell the story, not their own indulgences. Indulgences (barfights, NPC robbery, or such) are thier own reward.</p><p></p><p>Lastly, make sure the PCs have some NPCs they can trust; if every ally is a dark-knife waiting to strike, it becomes easier to kill em rather than talk. Encourage contacts (barmaids, innkeepers, old wizard mentors, clergy) and friends/love interests to occasionally do interesting things (need something from the PCs, occasionally be working counter to their goals) but otherwise keep them as off-camera details. </p><p></p><p>Otherwise, you end up with a group of adventurers who have no friends, no roots, and whose families were slaughtered by orcs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Remathilis, post: 4577950, member: 7635"] Just a note on this. There is a difference between giving out XP for role-playing and giving it out for GOOD role-playing. Personally, I give out extra XP if the PCs do something that actually furthers the game and story, rather than acting in character. For example, a thief that breaking into a noble's house to find out evidence the noble is actually a doppleganger would warrant XP, but a thief breaking into the noble's house to loot her valuables doesn't no matter how "in character" the act might be. Players are Pavlovian in that regard; reward them for actions that help tell the story, not their own indulgences. Indulgences (barfights, NPC robbery, or such) are thier own reward. Lastly, make sure the PCs have some NPCs they can trust; if every ally is a dark-knife waiting to strike, it becomes easier to kill em rather than talk. Encourage contacts (barmaids, innkeepers, old wizard mentors, clergy) and friends/love interests to occasionally do interesting things (need something from the PCs, occasionally be working counter to their goals) but otherwise keep them as off-camera details. Otherwise, you end up with a group of adventurers who have no friends, no roots, and whose families were slaughtered by orcs. ;) [/QUOTE]
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