Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Starting a new game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4578221" data-attributes="member: 54707"><p>Good advice. I give out experience for anything a person would gain real experience from in real life. </p><p></p><p>For instance for combat you'd gain combat experience, for problem solving, problem solving experience, for doing their job, job experience (in game terms, role-playing their profession), and so forth and so on. I don't differentiate, they just gain the same kind of experience points (usually, though they can exchange certain kinds of experience for other kinds of benefits) for both combat and non-combat achievements, in the form of points, but I don't discriminate either, favoring one kind of experience over another. </p><p></p><p>Part of your job in a role-playing game is almost always combat of some form, but then again it is not the only form of experience you gain, so other forms of experience are valuable as well (diplomatic, social, problem-solving, survival, etc).</p><p></p><p>So I give out experience for all kinds of things, well done, and penalize for all kinds of things done poorly, including poorly done combat. A poorly executed combat might earn a particular character negative experience or some other type of penalty. (Not for suffering bad die rolls, that is beyond the control of the player, but for making bad combat decisions.)</p><p></p><p>But as far as developing a back-story, I think it an excellent exercise. I think however that the DM/GM should also participate as much as necessary in background development because without good and detailed information on the cultures involved, the world, the religions, the myths, the societies, and so forth it is very hard to develop a meaningful back, especially one that ties to and adheres to the general campaign storyline or storylines and general milieu in which the characters will play.</p><p></p><p>That is to say, if the World is that of Victorian England (for example) unless you know exactly what Victorian England is like then making up a back for an Indian Shaman who has never been to England won't be of much benefit. Such a character will be a fringe character with little if nay direct relationship to the culture in which he must operate. But if the player can becomes in some way deeply immersed in the structure of the world in which he operates then he can devise a character that not only reflects that world, but is an interesting and natural part of it.</p><p></p><p>What I mean is that when players make up character back-stories give them as specific a set of guidelines and cultural background information as possible and they can then start to weave together the threads of a character that will not only make sense but will also fit naturally into the environment in which they must operate.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4578221, member: 54707"] Good advice. I give out experience for anything a person would gain real experience from in real life. For instance for combat you'd gain combat experience, for problem solving, problem solving experience, for doing their job, job experience (in game terms, role-playing their profession), and so forth and so on. I don't differentiate, they just gain the same kind of experience points (usually, though they can exchange certain kinds of experience for other kinds of benefits) for both combat and non-combat achievements, in the form of points, but I don't discriminate either, favoring one kind of experience over another. Part of your job in a role-playing game is almost always combat of some form, but then again it is not the only form of experience you gain, so other forms of experience are valuable as well (diplomatic, social, problem-solving, survival, etc). So I give out experience for all kinds of things, well done, and penalize for all kinds of things done poorly, including poorly done combat. A poorly executed combat might earn a particular character negative experience or some other type of penalty. (Not for suffering bad die rolls, that is beyond the control of the player, but for making bad combat decisions.) But as far as developing a back-story, I think it an excellent exercise. I think however that the DM/GM should also participate as much as necessary in background development because without good and detailed information on the cultures involved, the world, the religions, the myths, the societies, and so forth it is very hard to develop a meaningful back, especially one that ties to and adheres to the general campaign storyline or storylines and general milieu in which the characters will play. That is to say, if the World is that of Victorian England (for example) unless you know exactly what Victorian England is like then making up a back for an Indian Shaman who has never been to England won't be of much benefit. Such a character will be a fringe character with little if nay direct relationship to the culture in which he must operate. But if the player can becomes in some way deeply immersed in the structure of the world in which he operates then he can devise a character that not only reflects that world, but is an interesting and natural part of it. What I mean is that when players make up character back-stories give them as specific a set of guidelines and cultural background information as possible and they can then start to weave together the threads of a character that will not only make sense but will also fit naturally into the environment in which they must operate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Starting a new game
Top