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Starting a new M&M campaign...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4787467" data-attributes="member: 19675"><p>As the title says, I'm starting a new M&M campaign.</p><p></p><p>I'm basing it on the best campaign I ever ran- a supers game set in 1900, using elements from H.G. Wells, Jules Verne, William Gibson's <em>Difference Engine</em>, Atlantis legends, <em>The League of Extraordinary Gentlemen</em>, <em>Wild, Wild West</em>, <em>Kung Fu</em>, certain James Bond movies, and of course, the Space: 1899 RPG...all in the HERO system.</p><p></p><p>In it, the PCs were agents of an International/Interplanetary police organization modeled somewhat after INTERPOL, called G.A.I.A.</p><p></p><p>It was good enough for me to dust it off, especially since none of the players in question have ever seen a bit of that campaign.</p><p></p><p>However, many of my files were lost when a young and unsupervised cousin of mine successfully downloaded a harmful Mac virus onto my machine- what are the odds?- so I'm starting almost from scratch.</p><p></p><p>The one change I can think of that is defninite is that instead of being Agents of G.A.I.A., they will be students/alumni/faculty of the Cavor Academy. (Being an agent of G.A.I.A. will still be an option, probably.)</p><p></p><p>Modeled after the Xavier Academy of Marvel Comics fame, it is funded by the immense fortune of the Cavor family. Cavor invented cavorite, the metallic alloy that allows for heavier than air flight by "tacking" against gravity waves (see H.G. Wells' <em>First Men in the Moon</em>), enabling the Empires of the West to create ironclad airships of immense power that patrol the skies of Earth, Mars and the Moon, and are now exploring the jungle world of Venus.</p><p></p><p>IOW, its time to brainstorm...while I'm learning the finer points of the M&M system.</p><p></p><p>So what, if any, ideas spring to mind?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4787467, member: 19675"] As the title says, I'm starting a new M&M campaign. I'm basing it on the best campaign I ever ran- a supers game set in 1900, using elements from H.G. Wells, Jules Verne, William Gibson's [I]Difference Engine[/I], Atlantis legends, [I]The League of Extraordinary Gentlemen[/I], [I]Wild, Wild West[/I], [I]Kung Fu[/I], certain James Bond movies, and of course, the Space: 1899 RPG...all in the HERO system. In it, the PCs were agents of an International/Interplanetary police organization modeled somewhat after INTERPOL, called G.A.I.A. It was good enough for me to dust it off, especially since none of the players in question have ever seen a bit of that campaign. However, many of my files were lost when a young and unsupervised cousin of mine successfully downloaded a harmful Mac virus onto my machine- what are the odds?- so I'm starting almost from scratch. The one change I can think of that is defninite is that instead of being Agents of G.A.I.A., they will be students/alumni/faculty of the Cavor Academy. (Being an agent of G.A.I.A. will still be an option, probably.) Modeled after the Xavier Academy of Marvel Comics fame, it is funded by the immense fortune of the Cavor family. Cavor invented cavorite, the metallic alloy that allows for heavier than air flight by "tacking" against gravity waves (see H.G. Wells' [I]First Men in the Moon[/I]), enabling the Empires of the West to create ironclad airships of immense power that patrol the skies of Earth, Mars and the Moon, and are now exploring the jungle world of Venus. IOW, its time to brainstorm...while I'm learning the finer points of the M&M system. So what, if any, ideas spring to mind? [/QUOTE]
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