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Starting a new M&M campaign...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4789043" data-attributes="member: 19675"><p>Thanks for the suggestions, y'all!</p><p></p><p>To give you more info so that you can give <em>me</em> more info:</p><p></p><p><strong>1) </strong>At this point, no PCs have been generated. I've handed out a couple of the 2Ed core books to let some of the players familiarize themselves with M&M (almost everyone in the group is an experienced gamer). If they like what they see, they'll pass the books on to someone else in the group.</p><p></p><p>If I can, I'll take those PC gen ideas to heart and try to help everyone design their PCs to be genre appropriate as well as mechanically sound.</p><p><u></u></p><p><u>Does everyone agree that PL 6 sounds about right?</u></p><p></p><p><strong>2) </strong>I'm planning on keeping some of the background from the original campaign in this one. That includes:</p><p></p><p><em>a) </em>Dr. Cavor is killed in the custody of the Selinites, but his Marconi broadcasts to his companion Mr. Bedford reveal the secret of its manufacture. In his honor, he masters the technology to manufacture cavorite and quickly licenses it to a number of Empires- America, Germany, Great Britain, France, Russia and Japan- and these are the predominant spacefaring Empires. It makes Bedford impossibly wealthy- moreso than the Babbages, DuPonts and others- but he dislikes the way the Empires use their power without mercy. To "attone" he founds the Cavorite Academy, which educates "talents," in hope that their abilities will help temper the militaristic powers of the world (X-Men).</p><p></p><p><em>b) </em>An asian necromancer who has assembled a super team of his own, and is plotting to take over the world. His means vary- he has stolen a Babbage Difference Engine to control an Archimedean Death Ray to sink ships off the coast of China and plunder them with his submersible soldiers (see <em>The Man with the Golden Gun</em> + <em>20,000 Leagues Under the Sea</em>).</p><p></p><p>He also has discovered that the opium that turns Martians into workaholics of inhuman power- allowing Terran empires to effectively enslave them- can, in massive doses, turn them into fearsome berserkers (<em>Alien Nation</em> + Turtledove's <em>Worldwar</em> novels). By smuggling additional opium to Mars, he starts an uprising that distracts the Empires from his true goal...smuggling liftwood (Space:1889) back to Earth to manufacture his own lightweight and maneuverable skysleds to fight the world's cavorite equipped ironclads (Moorcock's <em>Nomad of the Time Streams</em> trilogy, esp. <em>Warlord of the Air</em>).</p><p></p><p><em>c) </em>G.A.I.A. will exist, but barring an unusual PC background, this agency will be only tangential to this campaign.</p><p></p><p><em>d) </em>Atlantis is real, and inhabited. Magic works. Steampunk will be the aesthetic of the "superscientist."</p><p></p><p><em>e) </em>Yep- other sources I used and will use again include <em>Briscoe County, Jr.</em>, <em>Gotham by Gaslight</em>, <em>Dracula</em>, <em>Frankenstein</em>, werewolf legends...and anything else I can make work!</p><p></p><p><strong>3) </strong>The aliens will largely be distributed as per Space: 1889. IOW, Martians stay mostly on Mars, Selenites largely remain on the Moon, and as yet, the main form of life on Venus is dinosaurs.</p><p></p><p>Venus is the big question mark. Its a paradise for big game hunters, and I suppose I could work out some kind of <em>Tarzan</em>-esque plotline, but I'm not sure why Cavorite Academy students- or anyone else, for that matter- would be there.</p><p></p><p><strong>4) </strong>I like both the Molemen and the <em>Triffids/Alien</em> idea! The former could dovetail nicely with a <em>Journey to the Center of the Earth</em>!</p><p></p><p>And the Triffids could be smuggled to Earth by a wealthy industrialist for his greenhouse...kind of like what happened in Dr Who <em>Seeds of Doom</em> (with the Krynoids).</p><p></p><p>The trick is that I want to design plotlines that make sense for students, staff & faculty as opposed to paid super-agents.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4789043, member: 19675"] Thanks for the suggestions, y'all! To give you more info so that you can give [I]me[/I] more info: [B]1) [/B]At this point, no PCs have been generated. I've handed out a couple of the 2Ed core books to let some of the players familiarize themselves with M&M (almost everyone in the group is an experienced gamer). If they like what they see, they'll pass the books on to someone else in the group. If I can, I'll take those PC gen ideas to heart and try to help everyone design their PCs to be genre appropriate as well as mechanically sound. [U] Does everyone agree that PL 6 sounds about right?[/U] [B]2) [/B]I'm planning on keeping some of the background from the original campaign in this one. That includes: [I]a) [/I]Dr. Cavor is killed in the custody of the Selinites, but his Marconi broadcasts to his companion Mr. Bedford reveal the secret of its manufacture. In his honor, he masters the technology to manufacture cavorite and quickly licenses it to a number of Empires- America, Germany, Great Britain, France, Russia and Japan- and these are the predominant spacefaring Empires. It makes Bedford impossibly wealthy- moreso than the Babbages, DuPonts and others- but he dislikes the way the Empires use their power without mercy. To "attone" he founds the Cavorite Academy, which educates "talents," in hope that their abilities will help temper the militaristic powers of the world (X-Men). [I]b) [/I]An asian necromancer who has assembled a super team of his own, and is plotting to take over the world. His means vary- he has stolen a Babbage Difference Engine to control an Archimedean Death Ray to sink ships off the coast of China and plunder them with his submersible soldiers (see [I]The Man with the Golden Gun[/I] + [I]20,000 Leagues Under the Sea[/I]). He also has discovered that the opium that turns Martians into workaholics of inhuman power- allowing Terran empires to effectively enslave them- can, in massive doses, turn them into fearsome berserkers ([I]Alien Nation[/I] + Turtledove's [I]Worldwar[/I] novels). By smuggling additional opium to Mars, he starts an uprising that distracts the Empires from his true goal...smuggling liftwood (Space:1889) back to Earth to manufacture his own lightweight and maneuverable skysleds to fight the world's cavorite equipped ironclads (Moorcock's [I]Nomad of the Time Streams[/I] trilogy, esp. [I]Warlord of the Air[/I]). [I]c) [/I]G.A.I.A. will exist, but barring an unusual PC background, this agency will be only tangential to this campaign. [I]d) [/I]Atlantis is real, and inhabited. Magic works. Steampunk will be the aesthetic of the "superscientist." [I]e) [/I]Yep- other sources I used and will use again include [I]Briscoe County, Jr.[/I], [I]Gotham by Gaslight[/I], [I]Dracula[/I], [I]Frankenstein[/I], werewolf legends...and anything else I can make work! [B]3) [/B]The aliens will largely be distributed as per Space: 1889. IOW, Martians stay mostly on Mars, Selenites largely remain on the Moon, and as yet, the main form of life on Venus is dinosaurs. Venus is the big question mark. Its a paradise for big game hunters, and I suppose I could work out some kind of [I]Tarzan[/I]-esque plotline, but I'm not sure why Cavorite Academy students- or anyone else, for that matter- would be there. [B]4) [/B]I like both the Molemen and the [I]Triffids/Alien[/I] idea! The former could dovetail nicely with a [I]Journey to the Center of the Earth[/I]! And the Triffids could be smuggled to Earth by a wealthy industrialist for his greenhouse...kind of like what happened in Dr Who [i]Seeds of Doom[/i] (with the Krynoids). The trick is that I want to design plotlines that make sense for students, staff & faculty as opposed to paid super-agents. [/QUOTE]
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