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<blockquote data-quote="Dannyalcatraz" data-source="post: 4794613" data-attributes="member: 19675"><p>I've been giving some thought to the design of PCs, since I'm going to be the GM and all, and I'm finding that while I can just about stat them out in HERO while sleeping, I'm having a little problem getting the kind of subtlety that I want out of M&M.</p><p></p><p>(This campaign will probably be set in the 1920s, about 20 years after the events in the campaign's previous version.)</p><p></p><p>So, drawing together some of the stuff discussed above...</p><p></p><p><strong>Dr. Zeus:</strong> I've decided that he'll be a super-intelligent orangutan who was once a lab animal at the Cavorite Academy. His intelligence was radically increased by one of the Academy's instructors, and to stave off further experimentation upon himself, he killed the scientist and escaped...but not without getting a few supplies.</p><p></p><p>In my mind, he is going to be a recurring villain- intelligent and resourceful. He may be caught, but he will often escape.</p><p></p><p>Appearance: This large male ourangutan has a taste for stylish leather trenchcoats, especially in a natural brown leather. Over his eyes, he wears brass pince-nez modified for his simian physiology, but he has a flip-down darkly tinted visor. His hands and feet are covered by large black rubber gloves. The top of his head is covered by a glasslike dome which reveals a brain too large for his skull. He speaks like Mojojojo from Powderpuff Girls.</p><p></p><p>Powers & Equipment: With the equipment he stole from the lab (and subsequent thefts), he has made a portable lightning gun and grenades based on the technology created by Nicola Tesla. His trenchcoat has some armor plating in it. His visor prevents him from being blinded by flash attacks, including his own. He is phenomenally strong- bench around 2000lbs- and can move about in trees just as fast as he can run.</p><p></p><p><strong>Spring-Heeled Jack:</strong> </p><p></p><p>Appearance: Definitely a bit Batman-esque, but instead of a cowl & cape, he's wearing a red-lensed metal helmet with metal horns, and aviator's jacket modified with metal studs. He wears leather pants. His black gloves have metal plates in them and have slightly clawed metal tips. His heavy boots are jacketed with a tubular metal framework that attaches to 2 compressed air cylinders on his back. IOW, he's one part Batman, one part Wolverine, and one part Commando Cody</p><p></p><p>Powers & Equipment: His "brass knuckles" and air-piston jump assist frame remain unchanged, and he'll probably carry some kind of fighting stick or baton(s). His utility belt will include smoke grenades and a grapple cable. He may carry a firearm...perhaps a Colt 1911 Automatic, perhaps with incendiary rounds. He has an Indian Motorcycle which will be his main means of getting around- the pistons are mainly for use in battle.</p><p></p><p><em>My problems:</em> I want Zeus' lightning gun to fire multiple inaccurate bolts in a cone from the gun's business end. Near as I can tell, this would be a Blast with Autofire and Line or Cone AoE, but I can't figure out how to make the bolts inaccurate- ideally, target selection in the cone would be randomly determined. Would that be Uncontrolled? Limited?</p><p></p><p>I want to do the same thing with his grenades, except with Burst AoE.</p><p></p><p>Both should also produce blinding flashes of light.</p><p></p><p>For Jack, the trick is how to make his pneumatic jumps a limited resource. As I understand it, modifying Leap with Unreliable (the alternate "recharge" rule) gets me close by giving him 5 jumps of the same power before he has to recharge. However, I was hoping he could be designed to have a "pool" of ...say...200 yards worth of jumping, and he has to set the distance with pressure release valves. IOW, he could do one 200 yard jump, or twenty 10 yard jumps, or any combination adding up to 200 yards of jumping.</p><p></p><p>I'd also like for him to be able to expend a "charge" from his air tanks to do a pneumatically assisted kick in combat. As I understand it, this would be some kind of Power Feat.</p><p> </p><p>Hints?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4794613, member: 19675"] I've been giving some thought to the design of PCs, since I'm going to be the GM and all, and I'm finding that while I can just about stat them out in HERO while sleeping, I'm having a little problem getting the kind of subtlety that I want out of M&M. (This campaign will probably be set in the 1920s, about 20 years after the events in the campaign's previous version.) So, drawing together some of the stuff discussed above... [B]Dr. Zeus:[/B] I've decided that he'll be a super-intelligent orangutan who was once a lab animal at the Cavorite Academy. His intelligence was radically increased by one of the Academy's instructors, and to stave off further experimentation upon himself, he killed the scientist and escaped...but not without getting a few supplies. In my mind, he is going to be a recurring villain- intelligent and resourceful. He may be caught, but he will often escape. Appearance: This large male ourangutan has a taste for stylish leather trenchcoats, especially in a natural brown leather. Over his eyes, he wears brass pince-nez modified for his simian physiology, but he has a flip-down darkly tinted visor. His hands and feet are covered by large black rubber gloves. The top of his head is covered by a glasslike dome which reveals a brain too large for his skull. He speaks like Mojojojo from Powderpuff Girls. Powers & Equipment: With the equipment he stole from the lab (and subsequent thefts), he has made a portable lightning gun and grenades based on the technology created by Nicola Tesla. His trenchcoat has some armor plating in it. His visor prevents him from being blinded by flash attacks, including his own. He is phenomenally strong- bench around 2000lbs- and can move about in trees just as fast as he can run. [B]Spring-Heeled Jack:[/B] Appearance: Definitely a bit Batman-esque, but instead of a cowl & cape, he's wearing a red-lensed metal helmet with metal horns, and aviator's jacket modified with metal studs. He wears leather pants. His black gloves have metal plates in them and have slightly clawed metal tips. His heavy boots are jacketed with a tubular metal framework that attaches to 2 compressed air cylinders on his back. IOW, he's one part Batman, one part Wolverine, and one part Commando Cody Powers & Equipment: His "brass knuckles" and air-piston jump assist frame remain unchanged, and he'll probably carry some kind of fighting stick or baton(s). His utility belt will include smoke grenades and a grapple cable. He may carry a firearm...perhaps a Colt 1911 Automatic, perhaps with incendiary rounds. He has an Indian Motorcycle which will be his main means of getting around- the pistons are mainly for use in battle. [I]My problems:[/I] I want Zeus' lightning gun to fire multiple inaccurate bolts in a cone from the gun's business end. Near as I can tell, this would be a Blast with Autofire and Line or Cone AoE, but I can't figure out how to make the bolts inaccurate- ideally, target selection in the cone would be randomly determined. Would that be Uncontrolled? Limited? I want to do the same thing with his grenades, except with Burst AoE. Both should also produce blinding flashes of light. For Jack, the trick is how to make his pneumatic jumps a limited resource. As I understand it, modifying Leap with Unreliable (the alternate "recharge" rule) gets me close by giving him 5 jumps of the same power before he has to recharge. However, I was hoping he could be designed to have a "pool" of ...say...200 yards worth of jumping, and he has to set the distance with pressure release valves. IOW, he could do one 200 yard jump, or twenty 10 yard jumps, or any combination adding up to 200 yards of jumping. I'd also like for him to be able to expend a "charge" from his air tanks to do a pneumatically assisted kick in combat. As I understand it, this would be some kind of Power Feat. Hints? [/QUOTE]
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