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<blockquote data-quote="ValhallaGH" data-source="post: 4795461" data-attributes="member: 41187"><p>I wanted to try my hand at a real challenge, and then decided that I should leave the fun to you. So I'll just throw out some ideas on the fiddlier bits.</p><p></p><p></p><p>His equipment should be, almost exclusively, Equipment obtained via the Equipment feat.</p><p></p><p></p><p></p><p>The standard M&M flaws don't work very well when using very irregular progressions. At that point, creative application of flaws, designing new flaws, or use of drawbacks is the way to go; whichever is best depends upon what effects you're going after.</p><p>In this case, you want something sort of like the Fades flaw. Given how you want it to work, it really feels more like a Drawback (Common, Moderate) than like an actual flaw; largely due to how the Leaping power multiplies existing jumping ability rather than assigning abstract jumping ability.</p><p>So, enough Leaping to get the 600 ft jump distance you want (<strong>Leaping</strong> 5, for a Strength 14 guy) and a limiter on what he can do with one "charge" (Drawback - limited to 600 total feat before recharging pneumatics [-3]).</p><p></p><p>The "Kick" would be a mighty strike alternate power, with an assigned drain value. Probably <strong>Strike</strong> 4 (Mighty), and each kick would use up 20 feet (or whatever, this part is sort of arbitrary) of leaping distance.</p><p></p><p></p><p>For some reason, I see a demonic Rocketeer when I put those visuals together. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> :shrug:</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4795461, member: 41187"] I wanted to try my hand at a real challenge, and then decided that I should leave the fun to you. So I'll just throw out some ideas on the fiddlier bits. His equipment should be, almost exclusively, Equipment obtained via the Equipment feat. The standard M&M flaws don't work very well when using very irregular progressions. At that point, creative application of flaws, designing new flaws, or use of drawbacks is the way to go; whichever is best depends upon what effects you're going after. In this case, you want something sort of like the Fades flaw. Given how you want it to work, it really feels more like a Drawback (Common, Moderate) than like an actual flaw; largely due to how the Leaping power multiplies existing jumping ability rather than assigning abstract jumping ability. So, enough Leaping to get the 600 ft jump distance you want ([B]Leaping[/B] 5, for a Strength 14 guy) and a limiter on what he can do with one "charge" (Drawback - limited to 600 total feat before recharging pneumatics [-3]). The "Kick" would be a mighty strike alternate power, with an assigned drain value. Probably [B]Strike[/B] 4 (Mighty), and each kick would use up 20 feet (or whatever, this part is sort of arbitrary) of leaping distance. For some reason, I see a demonic Rocketeer when I put those visuals together. :) :shrug: [/QUOTE]
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