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<blockquote data-quote="coyote6" data-source="post: 4796546" data-attributes="member: 1225"><p>Yeah, it would be ugly, and probably rapidly lead to lots of hero points being handed out. OTOH, if you wanted to emphasize to the PCs that "we've got to stop that gun" or something like that, it might be useful. Something like: PCs encounter minions stealing MacGuffin, thrash minions, villain shows up, lays down the Blast Of Doom, PCs get KO'd, PCs get HP, villains escape, PCs get more HP. Then in the next fight, they hopefully plan to do something about the big obvious electro-gun, and come up with a Cunning Plan (and have hero points to spend on it). </p><p></p><p>OTTH, with novices to the system, that might be a little much!</p><p></p><p></p><p></p><p>No problem! I didn't mean it as an actual suggestion as to what to do; it probably is too much for regular use. OTOH, it is feasible under the rules (though very expensive!), and I wanted to show the possibilities. </p><p></p><p>A solo villain can have a hard time in M&M; there aren't multiple attacks, but tricks like targeted area attacks let you simulate 'em, and engage multiple heroes at once. Otherwise, even BBEGs can go down surprisingly easily, especially once PCs discover the joy of Combined Attacks, Aid Another, and feats like Set-Up. </p><p></p><p>Also, the GM could bust it out as a power stunt for the villain (giving all the PCs a hero point for the fiat, on top of any they'd get for getting KO'd) to make him look big and scary. "Disengage the safety circuits! Engage the overcharger! Now, feel my electric rage, you hairless simpletons!"</p><p></p><p>I do have a villain in a current campaign with a similar power, though his is more like +12 attack, +14 damage (he's PL13; the PCs are PL10). But it's part of that villain's schtick -- I <em>want</em> the PCs to have to plan to take him down, and I'd like the players to be wary (though not too wary!) of his dangerousness. That way, when they kick his ass, they'll be happy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="coyote6, post: 4796546, member: 1225"] Yeah, it would be ugly, and probably rapidly lead to lots of hero points being handed out. OTOH, if you wanted to emphasize to the PCs that "we've got to stop that gun" or something like that, it might be useful. Something like: PCs encounter minions stealing MacGuffin, thrash minions, villain shows up, lays down the Blast Of Doom, PCs get KO'd, PCs get HP, villains escape, PCs get more HP. Then in the next fight, they hopefully plan to do something about the big obvious electro-gun, and come up with a Cunning Plan (and have hero points to spend on it). OTTH, with novices to the system, that might be a little much! No problem! I didn't mean it as an actual suggestion as to what to do; it probably is too much for regular use. OTOH, it is feasible under the rules (though very expensive!), and I wanted to show the possibilities. A solo villain can have a hard time in M&M; there aren't multiple attacks, but tricks like targeted area attacks let you simulate 'em, and engage multiple heroes at once. Otherwise, even BBEGs can go down surprisingly easily, especially once PCs discover the joy of Combined Attacks, Aid Another, and feats like Set-Up. Also, the GM could bust it out as a power stunt for the villain (giving all the PCs a hero point for the fiat, on top of any they'd get for getting KO'd) to make him look big and scary. "Disengage the safety circuits! Engage the overcharger! Now, feel my electric rage, you hairless simpletons!" I do have a villain in a current campaign with a similar power, though his is more like +12 attack, +14 damage (he's PL13; the PCs are PL10). But it's part of that villain's schtick -- I [i]want[/i] the PCs to have to plan to take him down, and I'd like the players to be wary (though not too wary!) of his dangerousness. That way, when they kick his ass, they'll be happy. :) [/QUOTE]
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