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<blockquote data-quote="feartheminotaur" data-source="post: 6824029" data-attributes="member: 6801354"><p>If you're converting: Our old 4e DM is coming back from deployment this summer and we're starting up a 5e replacement (it's what we all play, and our DM doesn't want to pay for DDI). We were 24th level, so we're starting at 16th. Given the HUGE amounts of magic we had (seriously, we had like hundreds of potions), the DMG table feels insufficient for a 4e conversion. The "high magic" column comes close...</p><p></p><p>Overall: I'm not a fan of the DM picks or random distribution because I think it kinda punishes the players ("Yeah, my barbarian would surely have held onto a Rod of the Pack Keeper") and forces them to make character creation choices they wouldn't otherwise make ("OK, any 12th level fighter has a magic weapon, but since I don't, I better be a wizard" or "I have this item, so instead of this ASI, I should take this feat, or class dip to get the most use out of it"). I've done several one-shot high level games and one where we started at 12th level. In all of them it was "build your PC after session 0, pick magic gear at session 1". That gave the DM to chance to ask stuff like "Oh, only 8 Intelligence on your wizard?"</p></blockquote><p></p>
[QUOTE="feartheminotaur, post: 6824029, member: 6801354"] If you're converting: Our old 4e DM is coming back from deployment this summer and we're starting up a 5e replacement (it's what we all play, and our DM doesn't want to pay for DDI). We were 24th level, so we're starting at 16th. Given the HUGE amounts of magic we had (seriously, we had like hundreds of potions), the DMG table feels insufficient for a 4e conversion. The "high magic" column comes close... Overall: I'm not a fan of the DM picks or random distribution because I think it kinda punishes the players ("Yeah, my barbarian would surely have held onto a Rod of the Pack Keeper") and forces them to make character creation choices they wouldn't otherwise make ("OK, any 12th level fighter has a magic weapon, but since I don't, I better be a wizard" or "I have this item, so instead of this ASI, I should take this feat, or class dip to get the most use out of it"). I've done several one-shot high level games and one where we started at 12th level. In all of them it was "build your PC after session 0, pick magic gear at session 1". That gave the DM to chance to ask stuff like "Oh, only 8 Intelligence on your wizard?" [/QUOTE]
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