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<blockquote data-quote="dmnqwk" data-source="post: 6824114" data-attributes="member: 6804204"><p>One suggestion is to roll up 1 treasure hoard for each level skipped, then combine all the items together. Next write a list of all items, with no hint of magical properties (for example, instead of writing boots of striding and springing, you'd write boots. For items which are obvious, simply label them wondrous item A, B etc)</p><p></p><p>1. At the start of the game, each player rolls a D20.</p><p>2. Proceeding with the player who rolled the highest, allow them to pick an item from the list.</p><p>3. The next highest player chooses one of the remaining items, repeating until everybody has picked.</p><p>4. Once everybody has an item, start the order again, until every item has been chosen.</p><p>5. Next, reveal what each item does to the players so they are aware of what they currently have for magical items.</p><p>6. Finally, total up the value of all gold from the hoards, divide by 5 (it's fair to assume 80% would cover expenses) and hand each player an equal share of the gold to purchase basic items from the PHB. </p><p></p><p>One thing to consider, is allowing each spellcaster up to X gold for expensive spellcasting components, such as 1000 gold bowls for heroes' feast. But that's not something you should feel is mandatory.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6824114, member: 6804204"] One suggestion is to roll up 1 treasure hoard for each level skipped, then combine all the items together. Next write a list of all items, with no hint of magical properties (for example, instead of writing boots of striding and springing, you'd write boots. For items which are obvious, simply label them wondrous item A, B etc) 1. At the start of the game, each player rolls a D20. 2. Proceeding with the player who rolled the highest, allow them to pick an item from the list. 3. The next highest player chooses one of the remaining items, repeating until everybody has picked. 4. Once everybody has an item, start the order again, until every item has been chosen. 5. Next, reveal what each item does to the players so they are aware of what they currently have for magical items. 6. Finally, total up the value of all gold from the hoards, divide by 5 (it's fair to assume 80% would cover expenses) and hand each player an equal share of the gold to purchase basic items from the PHB. One thing to consider, is allowing each spellcaster up to X gold for expensive spellcasting components, such as 1000 gold bowls for heroes' feast. But that's not something you should feel is mandatory. [/QUOTE]
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