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Starting above 1st level - player reaction?
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<blockquote data-quote="The Shaman" data-source="post: 2111829" data-attributes="member: 26473"><p>Me too.</p><p></p><p>I was thinking about this the other day when I was working on an 11th-level NPC for our Modern PbP game - I created his life history, gave him lots of interesting experiences, dug into his personality. He is a likeable, engaging character, flawed in some ways, extremely competent in others - he'll be a lot of fun to roleplay when the time comes to introduce him to my PCs. Still, something is missing - as interesting as the experiences I created for this character are, there isn't the same sense of "I was there!" that comes from running a character through those levels from 1st to 11th. This to me is the only disadvantage to being the GM, in my opinion - you have a whole world of characters to play, which is great, but only a very few get to grow and change the way player characters do.</p><p></p><p>Some people want to start out as the hero - I like my characters to become the hero.</p><p></p><p>D&D characters begin at first level in the games I GM, but in d20 <em>Modern</em> games the characters begin at second level, as that is my default for the run-of-the-mill adult in the campaign-world, not first level.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2111829, member: 26473"] Me too. I was thinking about this the other day when I was working on an 11th-level NPC for our Modern PbP game - I created his life history, gave him lots of interesting experiences, dug into his personality. He is a likeable, engaging character, flawed in some ways, extremely competent in others - he'll be a lot of fun to roleplay when the time comes to introduce him to my PCs. Still, something is missing - as interesting as the experiences I created for this character are, there isn't the same sense of "I was there!" that comes from running a character through those levels from 1st to 11th. This to me is the only disadvantage to being the GM, in my opinion - you have a whole world of characters to play, which is great, but only a very few get to grow and change the way player characters do. Some people want to start out as the hero - I like my characters to become the hero. D&D characters begin at first level in the games I GM, but in d20 [i]Modern[/i] games the characters begin at second level, as that is my default for the run-of-the-mill adult in the campaign-world, not first level. [/QUOTE]
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Starting above 1st level - player reaction?
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