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Starting above 1st level - player reaction?
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 2112234" data-attributes="member: 6584"><p>I think there's two sides to it:</p><p></p><p>Firstly, the rules side. I think players have a 'comfort zone' of levels they're familiar with. I'd say pretty much any level they've played a fair bit at and know how the game plays and feels at that point. IMO, if you start above this level players will often put together characters that 'don't really work'. </p><p></p><p>Secondly, I think that characters created at high levels tend to feel far more 'cookie cutter' than those played from lower levels. They don't tend to have side skills, weird items and all the other claptrap you accumulate during a campaign.</p><p></p><p></p><p>I started my last campaign at 9th - highest start so far. The group was familiar with this level of play, so they all made 'useful' characters. Found it still took a couple of months for people to settle into playing them, but it all worked out OK in the end. </p><p></p><p>If I was going to do something similar again, I'd probably do what others have suggested and advance them a level or even 2 each week. Possibly play the sessions as a selection of one offs with downtime between each. The only time I could see this being a real problem is if the characters were not meant to know each other before the 'real' campaign started.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 2112234, member: 6584"] I think there's two sides to it: Firstly, the rules side. I think players have a 'comfort zone' of levels they're familiar with. I'd say pretty much any level they've played a fair bit at and know how the game plays and feels at that point. IMO, if you start above this level players will often put together characters that 'don't really work'. Secondly, I think that characters created at high levels tend to feel far more 'cookie cutter' than those played from lower levels. They don't tend to have side skills, weird items and all the other claptrap you accumulate during a campaign. I started my last campaign at 9th - highest start so far. The group was familiar with this level of play, so they all made 'useful' characters. Found it still took a couple of months for people to settle into playing them, but it all worked out OK in the end. If I was going to do something similar again, I'd probably do what others have suggested and advance them a level or even 2 each week. Possibly play the sessions as a selection of one offs with downtime between each. The only time I could see this being a real problem is if the characters were not meant to know each other before the 'real' campaign started. [/QUOTE]
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Starting above 1st level - player reaction?
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