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Starting Age of Worms
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<blockquote data-quote="WhimsyTheFae" data-source="post: 2717874" data-attributes="member: 8964"><p>I have not run this adventure, nor have I looked at it since acquiring True20, so I am not sure of any adventure-specific pitfalls or conversion issues. With that in mind, my advice will be nothing groundbreaking, but watch your pacing with True20. The damage save mechanic and resultant penalties for wounds will make consecutive encounters more difficult. Likewise, difficult combats will use up the parties Conviction points, leaving them much more vulnerable for subsequent encounters.</p><p></p><p>D&D is a better at "gauntlet" situations where resources are drained through the use of multiple combat encounters. Loss of hit points, while bringing you closer to death, does not affect your effectiveness in battle. Likewise, D&D spells are a different beast and the spells per day dynamic is often one of the targets of the back-to-back encounter structure. In True20, casting the wrong spells could leave you fatigued and vulnerable.</p><p></p><p>On the other hand, an adept with healing ability could give more chances at recovery from damage, as the spells per day mechanic is not used. Unfortunately, if the recovery check is failed, you must wait the normal recovery time before trying again (unless extra effort is used, which will fatigue the caster).</p><p></p><p>Just a couple things of the top of my head to keep in mind...</p></blockquote><p></p>
[QUOTE="WhimsyTheFae, post: 2717874, member: 8964"] I have not run this adventure, nor have I looked at it since acquiring True20, so I am not sure of any adventure-specific pitfalls or conversion issues. With that in mind, my advice will be nothing groundbreaking, but watch your pacing with True20. The damage save mechanic and resultant penalties for wounds will make consecutive encounters more difficult. Likewise, difficult combats will use up the parties Conviction points, leaving them much more vulnerable for subsequent encounters. D&D is a better at "gauntlet" situations where resources are drained through the use of multiple combat encounters. Loss of hit points, while bringing you closer to death, does not affect your effectiveness in battle. Likewise, D&D spells are a different beast and the spells per day dynamic is often one of the targets of the back-to-back encounter structure. In True20, casting the wrong spells could leave you fatigued and vulnerable. On the other hand, an adept with healing ability could give more chances at recovery from damage, as the spells per day mechanic is not used. Unfortunately, if the recovery check is failed, you must wait the normal recovery time before trying again (unless extra effort is used, which will fatigue the caster). Just a couple things of the top of my head to keep in mind... [/QUOTE]
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