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Starting an Eberron Campaign (Full, 1st Level)
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<blockquote data-quote="ShaggySpellsword" data-source="post: 2403033" data-attributes="member: 17626"><p>The Atavist PRC from Races of Eberron requires you have unarmed strike or a mindblade, you are Lawful non-evil and have 8 ranks in Concentration. It grants a bunch of abilities that make multiple Kalashtar (especially multiple Kalashtar Atavists) extra effective in combat when working together and mindlinked. Also it provides full damage advancement for monks, or full Mind Blade enhancement bonus increase for Soulknives. If we ever get that high, I think it'd be cool for us to shoot for...anyway, onto other things.</p><p></p><p>[CODE]Padalashmelk</p><p></p><p>Class: Soulknife 1 (Kalashtar Substitution level)</p><p>XP: 360</p><p>Race: Kalashtar</p><p>Alignment: Lawful Good</p><p>Deity: The Path of Light</p><p>Age: 58</p><p>Gender: Male</p><p>Height: 6’0”</p><p>Weight: 159 Pounds</p><p>Eyes: Blue</p><p>Hair: Gold</p><p>Skin: Tanned</p><p></p><p>Ability Scores: Str: 14/Dex: 15/Con: 13/Int: 10/Wis: 13/Cha: 14</p><p>HP: 9 (1d8+1)</p><p>PP: 1</p><p>AC: 17 (+2 Dex, +4 chain shirt, +1 shield of thought)</p><p>Init: +2 (+2 dex)</p><p>BAB: +0</p><p>Saves: Fort: +1/Ref: +4/Will: +3</p><p></p><p>Attacks:</p><p>Mindblade +3 (1d6+2/19-20, x2)</p><p>Dagger +3 (1d4+2/19-20, x2/range 10 ft.)</p><p></p><p>Racial Abilities:</p><p>· +2 on saves vs. mind-affecting spells and abilities, and posession.</p><p>· +2 to Disguise checks to impersonate a human</p><p>· +2 on Bluff, Diplomacy, and Intimidate checks.</p><p>· Does not dream.</p><p>· +1 pp/level</p><p>· mindlink 1/day</p><p></p><p></p><p>Class Abilities:</p><p>Mindblade</p><p>Weapon Focus (Mindblade)</p><p>Align Mind Blade (1pp as a free action to imbue mindblade with good alignment for 1 round)</p><p></p><p></p><p>Feats:</p><p>Shield of Thought (may manifest a shield as a move action. Counts as light shield)</p><p></p><p>Skills: (Ability + Ranks + Misc.)</p><p>Autohypnosis +5 (+1 Wis, 4 Ranks, +0 Misc)</p><p>Balance -1 (+2 Dex, 0 Ranks, -3 ACP)</p><p>Bluff +4 (+2 Cha, +0 Ranks, +2 Racial)</p><p>Climb -1 (+2 Dex, 0 Ranks, -3 ACP)</p><p>Concentration +5 (+1 Con, 4 Ranks, +0 Misc)</p><p>Diplomacy +4 (+2 Cha, 0 Ranks, +2 Racial)</p><p>Disguise +2/+4 human (+2 Cha, 0 Ranks, +0 Racial/+2 human)</p><p>Escape Artist -1 (+2 Dex, 0 ranks, -3 ACP)</p><p>Hide -1 (+2 Dex, 0 Ranks, -3 ACP)</p><p>Intimidate +4 (+2 Cha, 0 Ranks, +2 Racial)</p><p>Jump -1 (+2 Str, 0 Ranks, -3 ACP)</p><p>Listen +5 (+1 Wis, 4 Ranks, +0 Misc)</p><p>Move Silently -1 (+2 Dex, 0 Ranks, -3 ACP)</p><p>Spot +5 (+1 Wis, 4 Ranks, +0 Misc)</p><p>Swim -4 (+2 Str, 0 Ranks, -6 ACP)</p><p></p><p>Languages:</p><p>Common and Quor</p><p></p><p>Gear: (Total weight: 49.5 lbs)</p><p>Backpack</p><p>Chain Shirt</p><p>ID Papers</p><p>Travelling Papers</p><p>Belt Pouch</p><p>Backpack</p><p>Waterskin</p><p>Flint and Steel</p><p>Sunrodx4</p><p>Alchemist Fire x4</p><p>Acid x4</p><p>Dagger</p><p>Signet Ring</p><p>Bedroll</p><p></p><p>Physical Description:</p><p>Padalashmelk, or Adal to his friends, is a tall and striking man. He keeps his hair short and neatly trimmed, and his eyes seem to bare down on all he looks upon, as if he is judging them of being worthy. He dresses in simple scholar's robes, the only signs of his warrior nature the occasional rustle of his chain shirt beneath his robes and the dagger he wears on his belt.</p><p></p><p>Personality:</p><p>Adal feels like he already knows his destiny: to live, fight, and die in the great secret war eternally waged between the Kalashtar and the Dreaming Dark. He knows that he will inevitable follow the path of the Atavist, huntin Quori wherever they are found, and likely die in this pursuit. His father was a warrior of il-Yannah, and his father's father before him. Adal is suspicious of most he meets at first, but generally makes up his mind about them quickly and sticks to his impressions. He is always very observant and occasionally his stare makes those who fall beneath it uneasy.[/CODE]</p><p></p><p>The other thing if you are interested: The Monk has some Kalashtar substitution levels in Races of Eberron at lvls 1, 2, and 7. Basically they can use their bonus powerpoints to beef-up some monk abilities at the expense of other monk abilities or give them a bonuse psionic feat (at lvl 2). For example, at 1st level they get Psychic Insight instead of flurry of blows. This allows them to get a +1 insight bonus on the next grapple check or stunning fist attack roll he makes for 1 pp as a swift action. At 5th he can spend 2pp for +2, and at 11th he can spend 3pp for +3.</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 2403033, member: 17626"] The Atavist PRC from Races of Eberron requires you have unarmed strike or a mindblade, you are Lawful non-evil and have 8 ranks in Concentration. It grants a bunch of abilities that make multiple Kalashtar (especially multiple Kalashtar Atavists) extra effective in combat when working together and mindlinked. Also it provides full damage advancement for monks, or full Mind Blade enhancement bonus increase for Soulknives. If we ever get that high, I think it'd be cool for us to shoot for...anyway, onto other things. [CODE]Padalashmelk Class: Soulknife 1 (Kalashtar Substitution level) XP: 360 Race: Kalashtar Alignment: Lawful Good Deity: The Path of Light Age: 58 Gender: Male Height: 6’0” Weight: 159 Pounds Eyes: Blue Hair: Gold Skin: Tanned Ability Scores: Str: 14/Dex: 15/Con: 13/Int: 10/Wis: 13/Cha: 14 HP: 9 (1d8+1) PP: 1 AC: 17 (+2 Dex, +4 chain shirt, +1 shield of thought) Init: +2 (+2 dex) BAB: +0 Saves: Fort: +1/Ref: +4/Will: +3 Attacks: Mindblade +3 (1d6+2/19-20, x2) Dagger +3 (1d4+2/19-20, x2/range 10 ft.) Racial Abilities: · +2 on saves vs. mind-affecting spells and abilities, and posession. · +2 to Disguise checks to impersonate a human · +2 on Bluff, Diplomacy, and Intimidate checks. · Does not dream. · +1 pp/level · mindlink 1/day Class Abilities: Mindblade Weapon Focus (Mindblade) Align Mind Blade (1pp as a free action to imbue mindblade with good alignment for 1 round) Feats: Shield of Thought (may manifest a shield as a move action. Counts as light shield) Skills: (Ability + Ranks + Misc.) Autohypnosis +5 (+1 Wis, 4 Ranks, +0 Misc) Balance -1 (+2 Dex, 0 Ranks, -3 ACP) Bluff +4 (+2 Cha, +0 Ranks, +2 Racial) Climb -1 (+2 Dex, 0 Ranks, -3 ACP) Concentration +5 (+1 Con, 4 Ranks, +0 Misc) Diplomacy +4 (+2 Cha, 0 Ranks, +2 Racial) Disguise +2/+4 human (+2 Cha, 0 Ranks, +0 Racial/+2 human) Escape Artist -1 (+2 Dex, 0 ranks, -3 ACP) Hide -1 (+2 Dex, 0 Ranks, -3 ACP) Intimidate +4 (+2 Cha, 0 Ranks, +2 Racial) Jump -1 (+2 Str, 0 Ranks, -3 ACP) Listen +5 (+1 Wis, 4 Ranks, +0 Misc) Move Silently -1 (+2 Dex, 0 Ranks, -3 ACP) Spot +5 (+1 Wis, 4 Ranks, +0 Misc) Swim -4 (+2 Str, 0 Ranks, -6 ACP) Languages: Common and Quor Gear: (Total weight: 49.5 lbs) Backpack Chain Shirt ID Papers Travelling Papers Belt Pouch Backpack Waterskin Flint and Steel Sunrodx4 Alchemist Fire x4 Acid x4 Dagger Signet Ring Bedroll Physical Description: Padalashmelk, or Adal to his friends, is a tall and striking man. He keeps his hair short and neatly trimmed, and his eyes seem to bare down on all he looks upon, as if he is judging them of being worthy. He dresses in simple scholar's robes, the only signs of his warrior nature the occasional rustle of his chain shirt beneath his robes and the dagger he wears on his belt. Personality: Adal feels like he already knows his destiny: to live, fight, and die in the great secret war eternally waged between the Kalashtar and the Dreaming Dark. He knows that he will inevitable follow the path of the Atavist, huntin Quori wherever they are found, and likely die in this pursuit. His father was a warrior of il-Yannah, and his father's father before him. Adal is suspicious of most he meets at first, but generally makes up his mind about them quickly and sticks to his impressions. He is always very observant and occasionally his stare makes those who fall beneath it uneasy.[/CODE] The other thing if you are interested: The Monk has some Kalashtar substitution levels in Races of Eberron at lvls 1, 2, and 7. Basically they can use their bonus powerpoints to beef-up some monk abilities at the expense of other monk abilities or give them a bonuse psionic feat (at lvl 2). For example, at 1st level they get Psychic Insight instead of flurry of blows. This allows them to get a +1 insight bonus on the next grapple check or stunning fist attack roll he makes for 1 pp as a swift action. At 5th he can spend 2pp for +2, and at 11th he can spend 3pp for +3. [/QUOTE]
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