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Starting an Eberron campaign - Which books besides the ECS would you recommend?
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<blockquote data-quote="Tzarevitch" data-source="post: 3422415" data-attributes="member: 1792"><p>I recommend in order of most useful on down. </p><p></p><p>1) Five Nations - decent background on the post-Galifar nations of Khorvaire. It is very short on detail but it is still very useful in figuring out how the post-Galifar nations operate. It is pretty much a must if your campaign is based anywhere in the Five Nations core areas. If it was as detailed and well written as Secrets of Sarlona it would blow the others away hands down. As it stands it ranks just a shred ahead of PGtE below. </p><p></p><p>2) Players Guide to Eberron - Good general adventurerer and DM background for the setting. It has a lot of stuff that the Eberron core book missed or left rather vague. It is a very good value for your buck. The topics in the book tend to be very ecclectic, but the information is generally usfeul. </p><p></p><p>3) Magic of Eberron - What is AD&D without magic? It is a must for artificers and helps explain a bit on the quirks and flavor of magic in the setting.</p><p></p><p></p><p></p><p>If cash permits add these two:</p><p></p><p>4) Faiths of Eberron - Very good source on the nature of religion in Eberron. This book should've been out earlier. Very informative for the DM on how the religions actually work and how they are viewed by ordinary folk. </p><p></p><p>5) Dragonmarked - Same as "Faiths" above except explains the Dragonmarked Houses. An absolute must for any dragonmarked PCs or NPCs or if the DM plans on giving the houses more than a passing glance in his campaign.</p><p></p><p>The other books are all good too but only if you expect your campaign to deal with those areas or topics much. Races of Eberron is a decent book but truthfully if you are on limited budget you can easily do without it. Personally I was mildly disappointed with it. It wasted too much space on races that change little in Eberron and not enough on races who are radically different in culture and outlook from their core 3.5 cousins. Make your players buy it if they want to use it. </p><p></p><p>Secrets of Xen'Drik and Secrets of Sarlona are only really useful if you plan on using those continents or their inhabitants. Don't get me wrong, Secrets of Sarlona in particular is a very good and interesting work. But if you don't plan on using the Quori it is a paperweight. Secrets of Xen'Drik is less useful in general as it is poorly organized in my opinion (but still an interesting read if you can find the information you are looking for). The useful text is broken up by big clunky stat blocks and topics are rather illogically placed. </p><p></p><p>I think there is one more book I am forgetting, but that is probably for a reason <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 3422415, member: 1792"] I recommend in order of most useful on down. 1) Five Nations - decent background on the post-Galifar nations of Khorvaire. It is very short on detail but it is still very useful in figuring out how the post-Galifar nations operate. It is pretty much a must if your campaign is based anywhere in the Five Nations core areas. If it was as detailed and well written as Secrets of Sarlona it would blow the others away hands down. As it stands it ranks just a shred ahead of PGtE below. 2) Players Guide to Eberron - Good general adventurerer and DM background for the setting. It has a lot of stuff that the Eberron core book missed or left rather vague. It is a very good value for your buck. The topics in the book tend to be very ecclectic, but the information is generally usfeul. 3) Magic of Eberron - What is AD&D without magic? It is a must for artificers and helps explain a bit on the quirks and flavor of magic in the setting. If cash permits add these two: 4) Faiths of Eberron - Very good source on the nature of religion in Eberron. This book should've been out earlier. Very informative for the DM on how the religions actually work and how they are viewed by ordinary folk. 5) Dragonmarked - Same as "Faiths" above except explains the Dragonmarked Houses. An absolute must for any dragonmarked PCs or NPCs or if the DM plans on giving the houses more than a passing glance in his campaign. The other books are all good too but only if you expect your campaign to deal with those areas or topics much. Races of Eberron is a decent book but truthfully if you are on limited budget you can easily do without it. Personally I was mildly disappointed with it. It wasted too much space on races that change little in Eberron and not enough on races who are radically different in culture and outlook from their core 3.5 cousins. Make your players buy it if they want to use it. Secrets of Xen'Drik and Secrets of Sarlona are only really useful if you plan on using those continents or their inhabitants. Don't get me wrong, Secrets of Sarlona in particular is a very good and interesting work. But if you don't plan on using the Quori it is a paperweight. Secrets of Xen'Drik is less useful in general as it is poorly organized in my opinion (but still an interesting read if you can find the information you are looking for). The useful text is broken up by big clunky stat blocks and topics are rather illogically placed. I think there is one more book I am forgetting, but that is probably for a reason :D Tzarevitch [/QUOTE]
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