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Starting an Eberron game, with a big twist - could definitely use suggestions...
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<blockquote data-quote="Moggthegob" data-source="post: 3622096" data-attributes="member: 49515"><p>I envision thrane and Karrnath being the last two bastions left standing at the end. albeit Karnnath will at the time be completely controlled by the Blood of Vol. Making the two mirror image opposites makeshift allies. The Silver flame proves very adept at keeping the demons at bay and Karnnathi Mindless undead stymy the Lords of Madness over and over again.</p><p></p><p> Meanwhile, In the Mournland, The Lord of Blades captures Merrix d' Cannith and the two develop an early endless line of Warforged to throw at the invaders from space thus an odd alliance between House Cannith, The Lord of Blades, The blood of Vol, and Thrane is formed. The gnomes manage to stay safe throguh manipulation of other groups forces. The Talenta Halfings, Valenar Elves, Bre Land, and Aundair all fall in spectacualr fashion each holding one last decisive battle is in each of thier capital cities.</p><p></p><p>House Deneith fails to protect and thus defends for idealogical reason</p><p></p><p> House Orien and house Sivis become extremely powerful as they keep the resistance goin. House Lyrandar also becomes important along with Gnomes Shipwrights from Zilargo. House Vadalis keeps House Orien going and develop new ways of bredding horses fast enoguh to keep the resistance supplied.</p><p></p><p>House Medani and House Thuranni and Phiarlarn become less important and irreelevant becus Scouting is theo nly important intelligence and is done by Hous Tharashk and its monster mercenaries, who finally gain acceptance. </p><p></p><p> However the alliance is very shaky, how long will khorvaire be able to hold on?</p></blockquote><p></p>
[QUOTE="Moggthegob, post: 3622096, member: 49515"] I envision thrane and Karrnath being the last two bastions left standing at the end. albeit Karnnath will at the time be completely controlled by the Blood of Vol. Making the two mirror image opposites makeshift allies. The Silver flame proves very adept at keeping the demons at bay and Karnnathi Mindless undead stymy the Lords of Madness over and over again. Meanwhile, In the Mournland, The Lord of Blades captures Merrix d' Cannith and the two develop an early endless line of Warforged to throw at the invaders from space thus an odd alliance between House Cannith, The Lord of Blades, The blood of Vol, and Thrane is formed. The gnomes manage to stay safe throguh manipulation of other groups forces. The Talenta Halfings, Valenar Elves, Bre Land, and Aundair all fall in spectacualr fashion each holding one last decisive battle is in each of thier capital cities. House Deneith fails to protect and thus defends for idealogical reason House Orien and house Sivis become extremely powerful as they keep the resistance goin. House Lyrandar also becomes important along with Gnomes Shipwrights from Zilargo. House Vadalis keeps House Orien going and develop new ways of bredding horses fast enoguh to keep the resistance supplied. House Medani and House Thuranni and Phiarlarn become less important and irreelevant becus Scouting is theo nly important intelligence and is done by Hous Tharashk and its monster mercenaries, who finally gain acceptance. However the alliance is very shaky, how long will khorvaire be able to hold on? [/QUOTE]
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Starting an Eberron game, with a big twist - could definitely use suggestions...
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