Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Starting an FLGS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kalendraf" data-source="post: 1634034" data-attributes="member: 3433"><p>Perhaps more importantly than the size of the city is its composition. Not all cities of a given size are created equal. Here are some things that seem likely to affect game store success.</p><p></p><p>1) College or University - If one is located in your city, that's a major plus. It means your city will probably have an influx of young adults while school is in session, and a portion of those are likely to be interested in gaming.</p><p></p><p>2) Technology or information companies - You may be surprised how many gamers work at these types of places. These folks typically have substantial incomes as well. The bad thing is, they may well be web-savvy online purchasers. If they exist in your town, you need to find creative ways to attract them to your shop and keep them coming back.</p><p></p><p>3) Lack of other recreation opportunities - If your city features a lot of recreational activities, you may find it hard to attract gamers. Why bother gaming when you can go to the beach, skiing, etc. Only you can answer this. In general, coastal cities might not be the best place to set up shop, but a midwestern city might be ok. From your listed info, you might be in luck, if you are indeed from Kansas.</p><p></p><p>4) Religion aspect - Some cities feature a much more religious population than others. Extremely religious ones may be anti-D&D, while others may be better for gaming. I'm sure every gaming store has to deal with some degree of religious wackos out there, but you probably don't want to deal with constant pressure, picketers, etc. I doubt any town is really that backwards anymore, but I could be wrong.</p><p></p><p>5) Transportation/location - Location is everything to a business. But close to it is transportation. A lot of potential gamers could be kids without cars. If your shop is easy to reach for anyone (public transit, good bike paths, etc) that will help. Trying to get a location within easy walking distance of a popular mall, video arcade, and so forth will help your chances.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1634034, member: 3433"] Perhaps more importantly than the size of the city is its composition. Not all cities of a given size are created equal. Here are some things that seem likely to affect game store success. 1) College or University - If one is located in your city, that's a major plus. It means your city will probably have an influx of young adults while school is in session, and a portion of those are likely to be interested in gaming. 2) Technology or information companies - You may be surprised how many gamers work at these types of places. These folks typically have substantial incomes as well. The bad thing is, they may well be web-savvy online purchasers. If they exist in your town, you need to find creative ways to attract them to your shop and keep them coming back. 3) Lack of other recreation opportunities - If your city features a lot of recreational activities, you may find it hard to attract gamers. Why bother gaming when you can go to the beach, skiing, etc. Only you can answer this. In general, coastal cities might not be the best place to set up shop, but a midwestern city might be ok. From your listed info, you might be in luck, if you are indeed from Kansas. 4) Religion aspect - Some cities feature a much more religious population than others. Extremely religious ones may be anti-D&D, while others may be better for gaming. I'm sure every gaming store has to deal with some degree of religious wackos out there, but you probably don't want to deal with constant pressure, picketers, etc. I doubt any town is really that backwards anymore, but I could be wrong. 5) Transportation/location - Location is everything to a business. But close to it is transportation. A lot of potential gamers could be kids without cars. If your shop is easy to reach for anyone (public transit, good bike paths, etc) that will help. Trying to get a location within easy walking distance of a popular mall, video arcade, and so forth will help your chances. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Starting an FLGS
Top