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<blockquote data-quote="Celebrim" data-source="post: 6873750" data-attributes="member: 4937"><p>If CON relates to hit points, then CON relates to resistance to injury. In my games, CON is a primarily a measurement of two things: body size and general fortitude. The bigger you are, the more general fortitude you have. The relationship between size and CON is not necessarily perfect - dogs of the same mass have higher CON than cats for example, both in terms of endurance and resistance to disease - but it's very strongly related.</p><p></p><p>If a very small creature is particularly resistant to disease, the proper way to model that would be something like: "Healthy (Ex): You have a +4 bonus on Fort saves to resist disease." Small creatures are often extremely susceptible to disease and die quickly if they catch one. However, they often have various immunities to specific diseases occurring in the environment (often passed on from mother to offspring in the case of mammals). However, a rat doesn't try to keep itself clean for no reason. More to the point though, disease is just one small class of Fortitude saves. Resistance to poisons very much depends heavily on body mass, as a dose that would barely make an adult human sick may be lethal to anything with lower body mass. A spider bite barely hurts you; it kills what a spider normally bites. A snake bite makes you very sick or even kill you after a few hours; but it kills a mouse in just seconds. The vast majority of fine sized creatures should have 1-2 CON. Diminutive creatures should have 2-4 CON, Tiny ones 3-7 CON, and small ones normally 5-9 CON. A very healthy small sized creature, say a small dog or a small bovine, might have a CON bonus of +0, corresponding to an average of 14-15 CON in a medium sized creature. Creatures on the largish end of the scale of their size category might be slightly higher, so say a 400lb medium sized creature built for endurance (a very large wolf or modest sized herd animal) might average 16 CON or so. But in general, HD doles out CON way too freely.</p><p></p><p>Likewise, if the creature is very small but has very high endurance, the better solution isn't to boost CON, but simply give the creature Endurance as a racial bonus feat. So for example, a terrier might have 6 CON and Endurance as a racial bonus feat. This is a more realistic approach than across the board higher CON. And 6 CON is a fairly high CON for such a small animal, it just looks low because we are used to everything (but an elf) having a CON bonus.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6873750, member: 4937"] If CON relates to hit points, then CON relates to resistance to injury. In my games, CON is a primarily a measurement of two things: body size and general fortitude. The bigger you are, the more general fortitude you have. The relationship between size and CON is not necessarily perfect - dogs of the same mass have higher CON than cats for example, both in terms of endurance and resistance to disease - but it's very strongly related. If a very small creature is particularly resistant to disease, the proper way to model that would be something like: "Healthy (Ex): You have a +4 bonus on Fort saves to resist disease." Small creatures are often extremely susceptible to disease and die quickly if they catch one. However, they often have various immunities to specific diseases occurring in the environment (often passed on from mother to offspring in the case of mammals). However, a rat doesn't try to keep itself clean for no reason. More to the point though, disease is just one small class of Fortitude saves. Resistance to poisons very much depends heavily on body mass, as a dose that would barely make an adult human sick may be lethal to anything with lower body mass. A spider bite barely hurts you; it kills what a spider normally bites. A snake bite makes you very sick or even kill you after a few hours; but it kills a mouse in just seconds. The vast majority of fine sized creatures should have 1-2 CON. Diminutive creatures should have 2-4 CON, Tiny ones 3-7 CON, and small ones normally 5-9 CON. A very healthy small sized creature, say a small dog or a small bovine, might have a CON bonus of +0, corresponding to an average of 14-15 CON in a medium sized creature. Creatures on the largish end of the scale of their size category might be slightly higher, so say a 400lb medium sized creature built for endurance (a very large wolf or modest sized herd animal) might average 16 CON or so. But in general, HD doles out CON way too freely. Likewise, if the creature is very small but has very high endurance, the better solution isn't to boost CON, but simply give the creature Endurance as a racial bonus feat. So for example, a terrier might have 6 CON and Endurance as a racial bonus feat. This is a more realistic approach than across the board higher CON. And 6 CON is a fairly high CON for such a small animal, it just looks low because we are used to everything (but an elf) having a CON bonus. [/QUOTE]
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