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<blockquote data-quote="AnimeSniper" data-source="post: 6870697" data-attributes="member: 6842548"><p>Crazy idea for a GM who wants to give his players a slight edge for say a SHtF type campaign ala Tom Clancy's the Division or Resident Evil using the d20 Modern books or Future if a semi sci-fi campaign like Falling Skies if what is planned.</p><p></p><p>Most often in Real Life starting at about age six, human, we all attend school so for the twelve years that you are learning the player may choose for every x-years of life, say four, they can choose one base class from the book. Now for twelve years that means the player can choose three base Classes from the Modern Book and with a little creativity allow for the Personal Weapon Proficiency Feat as on of them. </p><p></p><p> At age eighteen most of us go to college, get a job, join the military, or other which is when the Profession comes into play.</p><p></p><p>Now a ONE Time Bonus HP of which I will expand upon when I find my notes and doc print-off but at character creation the player gets x-bonus HP to aid in the survivalibility against the enemies, monsters, and BBEG of the campaign world.</p></blockquote><p></p>
[QUOTE="AnimeSniper, post: 6870697, member: 6842548"] Crazy idea for a GM who wants to give his players a slight edge for say a SHtF type campaign ala Tom Clancy's the Division or Resident Evil using the d20 Modern books or Future if a semi sci-fi campaign like Falling Skies if what is planned. Most often in Real Life starting at about age six, human, we all attend school so for the twelve years that you are learning the player may choose for every x-years of life, say four, they can choose one base class from the book. Now for twelve years that means the player can choose three base Classes from the Modern Book and with a little creativity allow for the Personal Weapon Proficiency Feat as on of them. At age eighteen most of us go to college, get a job, join the military, or other which is when the Profession comes into play. Now a ONE Time Bonus HP of which I will expand upon when I find my notes and doc print-off but at character creation the player gets x-bonus HP to aid in the survivalibility against the enemies, monsters, and BBEG of the campaign world. [/QUOTE]
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