Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Starting Characters above 1st Level. HELP!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haiiro" data-source="post: 882715" data-attributes="member: 1891"><p>As far gear is concerned, you basically have three options:</p><p></p><p>1. Let them choose all of their gear. This will produce more powerful PCs than average for their level, because they don't have to deal with the vagaries of actually campaigning to get custom gear.</p><p></p><p>2. Choose all of their gear for them. Unless you're also creating pregenerated characters for the group, this is a bad idea, and isn't much fun for anyone concerned.</p><p></p><p>3. Let them choose a certain amount of their gear, and assign the rest. This can work fairly well, but it's also pretty easy to screw it up.</p><p></p><p>Personally, I'd go with option 1. The players will have a blast (if they're anything like me or my group, they'll spend hours and hours picking just the right items), and I don't find that level of customization to be terribly unbalancing. Particularly if you don't fudge die rolls during combat, having a little extra padding between the party and random deaths is a good thing, IMO.</p><p></p><p>Edit: of course, you still retain veto power over problematic items and combinations of items. If you do go with option 1 and you want to avoid uber-focused specialized characters, make it clear from the outset what your general restrictions are on item choices. Some PrCs and character concepts can become truly gross in their area of expertise with the right combination of items (generally, a combination that wouldn't be acheived in actual play). Avoid this, and you should be golden -- and depending on your players, you may not need to do anything to avoid this (if they're not approaching things from a powergaming perspective, etc.)</p></blockquote><p></p>
[QUOTE="haiiro, post: 882715, member: 1891"] As far gear is concerned, you basically have three options: 1. Let them choose all of their gear. This will produce more powerful PCs than average for their level, because they don't have to deal with the vagaries of actually campaigning to get custom gear. 2. Choose all of their gear for them. Unless you're also creating pregenerated characters for the group, this is a bad idea, and isn't much fun for anyone concerned. 3. Let them choose a certain amount of their gear, and assign the rest. This can work fairly well, but it's also pretty easy to screw it up. Personally, I'd go with option 1. The players will have a blast (if they're anything like me or my group, they'll spend hours and hours picking just the right items), and I don't find that level of customization to be terribly unbalancing. Particularly if you don't fudge die rolls during combat, having a little extra padding between the party and random deaths is a good thing, IMO. Edit: of course, you still retain veto power over problematic items and combinations of items. If you do go with option 1 and you want to avoid uber-focused specialized characters, make it clear from the outset what your general restrictions are on item choices. Some PrCs and character concepts can become truly gross in their area of expertise with the right combination of items (generally, a combination that wouldn't be acheived in actual play). Avoid this, and you should be golden -- and depending on your players, you may not need to do anything to avoid this (if they're not approaching things from a powergaming perspective, etc.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Starting Characters above 1st Level. HELP!
Top