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<blockquote data-quote="WizarDru" data-source="post: 554668" data-attributes="member: 151"><p><strong>Re: above level 1</strong></p><p></p><p></p><p></p><p>It's all relative, of course, but you this is pretty logical. While PCs do normally get windfalls in spurts, it rarely comes all at once. That said, the cap should depend on the level you're working at. 5,000 g.p. seems somewhat stingy for 8th level, when a +2 weapon costs 8,000 g.p. book value. Especially considering an 8th level caster can make a weapon +2 for hours, and will be able to make it +3 for 9 hours in one more level.</p><p></p><p>Regardless of what system you use, it has to come down to DM analysis. More importantly, you need to consider spell-casters with item creation feats: it's much easier to create potions, wands and scrolls when you start at a higher level, as the x.p. is not nearly as important. When you start a game at a higher level, consider the effects of those feats, and consider how much x.p. the players should have...or else you can guarantee no one will bother taking those feats, as they will be useless at creation time, which penalizes wizards, in particular.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 554668, member: 151"] [b]Re: above level 1[/b] It's all relative, of course, but you this is pretty logical. While PCs do normally get windfalls in spurts, it rarely comes all at once. That said, the cap should depend on the level you're working at. 5,000 g.p. seems somewhat stingy for 8th level, when a +2 weapon costs 8,000 g.p. book value. Especially considering an 8th level caster can make a weapon +2 for hours, and will be able to make it +3 for 9 hours in one more level. Regardless of what system you use, it has to come down to DM analysis. More importantly, you need to consider spell-casters with item creation feats: it's much easier to create potions, wands and scrolls when you start at a higher level, as the x.p. is not nearly as important. When you start a game at a higher level, consider the effects of those feats, and consider how much x.p. the players should have...or else you can guarantee no one will bother taking those feats, as they will be useless at creation time, which penalizes wizards, in particular. [/QUOTE]
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