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Starting Daggerheart campaign. Any pitfalls?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9724710" data-attributes="member: 18"><p>There are no classes/ancestries/origins which are outliers in that way in DH. Wizard and Bard are slightly more complex because they have the Codex Domain which has a lot of "three for one" Domain cards. Druids as mentioned are slightly more complex. I don't think either is so complex they're likely to be frustrating, and Druids are slightly OP which I think new players are likely to enjoy lol.</p><p></p><p>The most likely causes of frustration I think would be:</p><p></p><p>1) If a PC's personality and goals don't fit well with the rest of the group. I mean this is a classic issue, but I think in a more narrative RPG it can be an even bigger issue than in a more trad RPG (DH is in-between both). Like, one thing I reminded the players of in session zero was "no loners who don't want to play with others". People new to TTRPGs but not the concept of creating characters (i.e. have played videogames RPGs etc.) may well fall into this trap, especially as a lot of "kewl" characters in fiction are this kind of wanker.</p><p></p><p>2) If a PC doesn't get spotlighted much. This is really on the GM and the rest of the group to resolve - to ensure everyone gets spotlight time. Because spotlighting isn't automatic in the way turns are, this does actually require people to pay at least a tiny bit of attention. Is the GM experienced? Are any of the other players, especially experienced ones, showboaters, or will they hand over the spotlight easily?</p><p></p><p>3) Not understanding that HP and Stress are pretty precious resources could be an issue, but I think that's self-resolving.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9724710, member: 18"] There are no classes/ancestries/origins which are outliers in that way in DH. Wizard and Bard are slightly more complex because they have the Codex Domain which has a lot of "three for one" Domain cards. Druids as mentioned are slightly more complex. I don't think either is so complex they're likely to be frustrating, and Druids are slightly OP which I think new players are likely to enjoy lol. The most likely causes of frustration I think would be: 1) If a PC's personality and goals don't fit well with the rest of the group. I mean this is a classic issue, but I think in a more narrative RPG it can be an even bigger issue than in a more trad RPG (DH is in-between both). Like, one thing I reminded the players of in session zero was "no loners who don't want to play with others". People new to TTRPGs but not the concept of creating characters (i.e. have played videogames RPGs etc.) may well fall into this trap, especially as a lot of "kewl" characters in fiction are this kind of wanker. 2) If a PC doesn't get spotlighted much. This is really on the GM and the rest of the group to resolve - to ensure everyone gets spotlight time. Because spotlighting isn't automatic in the way turns are, this does actually require people to pay at least a tiny bit of attention. Is the GM experienced? Are any of the other players, especially experienced ones, showboaters, or will they hand over the spotlight easily? 3) Not understanding that HP and Stress are pretty precious resources could be an issue, but I think that's self-resolving. [/QUOTE]
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Starting Daggerheart campaign. Any pitfalls?
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