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<blockquote data-quote="CapnZapp" data-source="post: 7152828" data-attributes="member: 12731"><p>The PHB offers two separate methods of determining how much stuff a brand new level 1 adventurer starts out with:</p><p></p><ul> <li data-xf-list-type="ul">Take the items offered by your class plus the gear and change given by your background</li> <li data-xf-list-type="ul">Take nothing and instead roll on table "Starting Wealth by Class" on page 143 of chapter 5, then buy stuff and assume you got all that as you left home</li> </ul><p></p><p>Thing is, the first option is easier and faster - it covers everything you really need (i.e. Weapons, foci, armor, rope, rations, tool kits) and it takes less time than picking everything manually. It also results in a higher total gp value.</p><p></p><p>This strikes me as odd. The second option is inferior by every metric I can think of. Nothing wrong with that per se, but shouldn't it have been presented as a kind of "hardcore" option where you explicitly start out poorer? Reading the PHB, you would assume there are two roughly equivalent options.</p><p></p><p>I tried searching, but I couldn't find this already discussed. (Plenty of discussions about starting gear at higher level, but now I'm discussing the two options for regular level 1 heroes)</p><p></p><p>My question is:</p><p></p><p><strong>Do you feel this to be a problem?</strong></p><p><strong></strong></p><p><strong>If so, what to do about it? </strong></p><p></p><p>Increase the random gp amounts; make an attempt at making both option roughly equal? (A case could be made for random gp option even giving MORE gold than the prefab options to compensate for the much higher time and effort investment you need to make picking out each item individually)</p><p></p><p>Or simply make it clear it's a less generous option?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7152828, member: 12731"] The PHB offers two separate methods of determining how much stuff a brand new level 1 adventurer starts out with: [LIST] [*]Take the items offered by your class plus the gear and change given by your background [*]Take nothing and instead roll on table "Starting Wealth by Class" on page 143 of chapter 5, then buy stuff and assume you got all that as you left home [/LIST] Thing is, the first option is easier and faster - it covers everything you really need (i.e. Weapons, foci, armor, rope, rations, tool kits) and it takes less time than picking everything manually. It also results in a higher total gp value. This strikes me as odd. The second option is inferior by every metric I can think of. Nothing wrong with that per se, but shouldn't it have been presented as a kind of "hardcore" option where you explicitly start out poorer? Reading the PHB, you would assume there are two roughly equivalent options. I tried searching, but I couldn't find this already discussed. (Plenty of discussions about starting gear at higher level, but now I'm discussing the two options for regular level 1 heroes) My question is: [B]Do you feel this to be a problem? If so, what to do about it? [/B] Increase the random gp amounts; make an attempt at making both option roughly equal? (A case could be made for random gp option even giving MORE gold than the prefab options to compensate for the much higher time and effort investment you need to make picking out each item individually) Or simply make it clear it's a less generous option? [/QUOTE]
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