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General Tabletop Discussion
*Dungeons & Dragons
Starting Feat - new players vs. veteran players
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<blockquote data-quote="DND_Reborn" data-source="post: 7803946" data-attributes="member: 6987520"><p>I completely get your point. Yesterday one of the newer players asked to add a second character and since we were a player short, the DM agreed. However, with a relatively inexperienced player and a class he was unfamiliar with, it took hours to make up the character! He had to read about spells, etc. Luckily, we had a lot of bookkeeping and backstory to fill in, so the time wasn't "wasted."</p><p></p><p>I am completely for retraining if a player feels they went the wrong direction initially. It would be a bit of bookkeeping, but here's first draft:</p><p></p><p>Feats:</p><p>After you have chosen a feat, you can choose to retrain to learn a new feat. To retrain a feat, you have to stop using the feat you wish to retrain for one level. You must then spend another level learning a new feat. When you reach the next level, you have learned the new feat.</p><p></p><p>Ex. A human variant character takes Dungeon Delver at first level. At 3rd level, the player decides he wants to take his character more towards ranged combat and wished he had taken Sharpshooter. So, he gives up the benefits of Dungeon Delver when he reaches 3rd level. At 4th level, he taken Toughness (as normal), and is retraining for Sharpshooter. When he reaches 5th level, he has finished retraining and learned Sharpshooter.</p><p></p><p>The same can be done with ASIs. Your ability score drops a point for one level, the next level you are "training" a different ability score, and the next level you gain the point to your new ability score. I would restrict this to one point at a time and only one ability score at a time.</p><p></p><p>If you don't like the training during levels idea, use the downtime training period default of 250 days (roughly one years of standard workdays). Give up the feat or ASI, and spend 250 days retraining it to something else.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7803946, member: 6987520"] I completely get your point. Yesterday one of the newer players asked to add a second character and since we were a player short, the DM agreed. However, with a relatively inexperienced player and a class he was unfamiliar with, it took hours to make up the character! He had to read about spells, etc. Luckily, we had a lot of bookkeeping and backstory to fill in, so the time wasn't "wasted." I am completely for retraining if a player feels they went the wrong direction initially. It would be a bit of bookkeeping, but here's first draft: Feats: After you have chosen a feat, you can choose to retrain to learn a new feat. To retrain a feat, you have to stop using the feat you wish to retrain for one level. You must then spend another level learning a new feat. When you reach the next level, you have learned the new feat. Ex. A human variant character takes Dungeon Delver at first level. At 3rd level, the player decides he wants to take his character more towards ranged combat and wished he had taken Sharpshooter. So, he gives up the benefits of Dungeon Delver when he reaches 3rd level. At 4th level, he taken Toughness (as normal), and is retraining for Sharpshooter. When he reaches 5th level, he has finished retraining and learned Sharpshooter. The same can be done with ASIs. Your ability score drops a point for one level, the next level you are "training" a different ability score, and the next level you gain the point to your new ability score. I would restrict this to one point at a time and only one ability score at a time. If you don't like the training during levels idea, use the downtime training period default of 250 days (roughly one years of standard workdays). Give up the feat or ASI, and spend 250 days retraining it to something else. [/QUOTE]
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