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General Tabletop Discussion
*Dungeons & Dragons
Starting Feat - new players vs. veteran players
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 7803970" data-attributes="member: 32740"><p>Always has been and always will be. New players to D&D (or nearly any tabletop RPG) ALWAYS need to accept that they will be doing a LOT of reading and learning. The rules books are <em>hundreds</em> of pages. Even if they are not going to play a full caster themselves they are doing themselves a severe disservice by not reading up on and paying attention to how full casters work within the game.</p><p></p><p>If experienced players failed to advise new players about avoiding the worst of poor feat choices nobody at the table gets to act surprised when characters don't work well. If nobody at the table is experienced enough to recognize the poor choice traps then I don't feel like the game should do an excessive amount of hand holding. It's one thing to learn the mechanics needed to play, it's another to learn to play those mechanics <em>really well</em> and the latter lessons are best learned through actual play.</p><p></p><p>I don't think it's anything that needs to be written into the game rules to TRAIN players to optimize more and better. They'll do that on their own eventually if they care about it enough. And any player can say at any time, "This PC isn't working out. <em>I'm going to make a new one.</em>" The player can then effectively just make the SAME character, just with one or two different choices. Only thing that prevents that kind of thing from happening is an obnoxious DM, and better DM's will simply say, "It's still early in the progress of the campaign, just go ahead and change your feat."</p><p></p><p>No DM worth gaming with really wants to be the one who says, "Ha! You were stupid enough to pick a lame feat! Eat it! It doesn't matter if you spend the rest of the campaign feeling like your PC sucks. The rest of us get to wallow in your disappointment and ineffectiveness and laugh at you. Stupid newbs..." If there is a change to be made it is to simply add relevant advice along these lines prominently in the DMG.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 7803970, member: 32740"] Always has been and always will be. New players to D&D (or nearly any tabletop RPG) ALWAYS need to accept that they will be doing a LOT of reading and learning. The rules books are [I]hundreds[/I] of pages. Even if they are not going to play a full caster themselves they are doing themselves a severe disservice by not reading up on and paying attention to how full casters work within the game. If experienced players failed to advise new players about avoiding the worst of poor feat choices nobody at the table gets to act surprised when characters don't work well. If nobody at the table is experienced enough to recognize the poor choice traps then I don't feel like the game should do an excessive amount of hand holding. It's one thing to learn the mechanics needed to play, it's another to learn to play those mechanics [I]really well[/I] and the latter lessons are best learned through actual play. I don't think it's anything that needs to be written into the game rules to TRAIN players to optimize more and better. They'll do that on their own eventually if they care about it enough. And any player can say at any time, "This PC isn't working out. [I]I'm going to make a new one.[/I]" The player can then effectively just make the SAME character, just with one or two different choices. Only thing that prevents that kind of thing from happening is an obnoxious DM, and better DM's will simply say, "It's still early in the progress of the campaign, just go ahead and change your feat." No DM worth gaming with really wants to be the one who says, "Ha! You were stupid enough to pick a lame feat! Eat it! It doesn't matter if you spend the rest of the campaign feeling like your PC sucks. The rest of us get to wallow in your disappointment and ineffectiveness and laugh at you. Stupid newbs..." If there is a change to be made it is to simply add relevant advice along these lines prominently in the DMG. [/QUOTE]
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