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General Tabletop Discussion
*Dungeons & Dragons
Starting Feat - new players vs. veteran players
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<blockquote data-quote="Blue" data-source="post: 7804251" data-attributes="member: 20564"><p>And that's MY point - that it's a barrier for new players to get locked into choices before they have familiarity with their character, so if we do want to give early feats, we shoudl give an out for if the player discovers the feat doesn't deliver mechanically to what it seems on paper.</p><p></p><p></p><p></p><p>Now this is a good counter-argument - that if it's a rule it can (and will) be abused.</p><p></p><p>If I need to make one side actual rules, and one side DM control, I'd rather the actual rules are as inclusive as possible for new players and putting control of abusers in the hands of DMs. But yeah, players are only new for a while, and jerks often stay jerks forever. <em>sigh</em></p><p></p><p>This might be a good enough reason to ditch retraining in the rules.</p></blockquote><p></p>
[QUOTE="Blue, post: 7804251, member: 20564"] And that's MY point - that it's a barrier for new players to get locked into choices before they have familiarity with their character, so if we do want to give early feats, we shoudl give an out for if the player discovers the feat doesn't deliver mechanically to what it seems on paper. Now this is a good counter-argument - that if it's a rule it can (and will) be abused. If I need to make one side actual rules, and one side DM control, I'd rather the actual rules are as inclusive as possible for new players and putting control of abusers in the hands of DMs. But yeah, players are only new for a while, and jerks often stay jerks forever. [I]sigh[/I] This might be a good enough reason to ditch retraining in the rules. [/QUOTE]
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Starting Feat - new players vs. veteran players
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