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Community
General Tabletop Discussion
*Dungeons & Dragons
Starting Feat - new players vs. veteran players
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<blockquote data-quote="5ekyu" data-source="post: 7804265" data-attributes="member: 6919838"><p>Ok, so, again, the only "starting feat" in the game as us is for variant humans. You have <em>not</em> in your OP put forth any house rule that adds them beyond that. </p><p></p><p>It's starting to sound like we are to assume there is dome other rule thst gives other characters starting feats? But it does not seem to be as of yet identified. </p><p></p><p>Really? </p><p></p><p>Second, with all the going on about "starting feat" and the hullabaloo about these novice players the first item on your proposal is actually reaching way beyond that - as I have pointed out several times now tho you keep trying to draw attention to the starting feat noise.</p><p></p><p>"Proposal: Let's take the lessons from the casters. First, put in a retraining method for ASIs and feats, so people do not feel like they are locked in. Second, learn from the half-casters - give the feat at 2nd (character level) instead of 1st so there is some practical experience with how their character plays at the table. "</p><p></p><p>Finally, you have not established that starting feats are a significant enough "barrier to entry" to warrant such a wide ranging rule - especially since out of the choices made at first level, the single starting feat is relatively small. You mention spells. </p><p></p><p>But class, subclass, trade, sub-race and background combined with of vourse the six attributes thrmselves are far more "daunting" than simply a fesa list is. </p><p></p><p>So, again, I keep coming back to why? Why is the claim made for feats without support? Why us it so pre-determined to be a feat-specific rule to be discussed and not a simpler "offer reworks until level abc"? </p><p></p><p>Etc etc etc...</p><p></p><p>Then you dont need a feat specific barrier of entry rule. </p><p></p><p>I mean, you keep pushing back to only wanting to talk about dome mystery starting feat rule you have hidden away and also your choice yto <em>because of thst</em> offer a retraining option for both feats and ASI...</p><p></p><p>But why us it not valid to ask if the "barrier for entry problem" is not better to be addressed not by separate rules for each barrier but by z simpler more comprehensive one thst doesnt lead to later game minmaxing by rechosing ASI/feat choices after you get a ogre power gauntlet?</p><p></p><p>It's just curious.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7804265, member: 6919838"] Ok, so, again, the only "starting feat" in the game as us is for variant humans. You have [I]not[/I] in your OP put forth any house rule that adds them beyond that. It's starting to sound like we are to assume there is dome other rule thst gives other characters starting feats? But it does not seem to be as of yet identified. Really? Second, with all the going on about "starting feat" and the hullabaloo about these novice players the first item on your proposal is actually reaching way beyond that - as I have pointed out several times now tho you keep trying to draw attention to the starting feat noise. "Proposal: Let's take the lessons from the casters. First, put in a retraining method for ASIs and feats, so people do not feel like they are locked in. Second, learn from the half-casters - give the feat at 2nd (character level) instead of 1st so there is some practical experience with how their character plays at the table. " Finally, you have not established that starting feats are a significant enough "barrier to entry" to warrant such a wide ranging rule - especially since out of the choices made at first level, the single starting feat is relatively small. You mention spells. But class, subclass, trade, sub-race and background combined with of vourse the six attributes thrmselves are far more "daunting" than simply a fesa list is. So, again, I keep coming back to why? Why is the claim made for feats without support? Why us it so pre-determined to be a feat-specific rule to be discussed and not a simpler "offer reworks until level abc"? Etc etc etc... Then you dont need a feat specific barrier of entry rule. I mean, you keep pushing back to only wanting to talk about dome mystery starting feat rule you have hidden away and also your choice yto [I]because of thst[/I] offer a retraining option for both feats and ASI... But why us it not valid to ask if the "barrier for entry problem" is not better to be addressed not by separate rules for each barrier but by z simpler more comprehensive one thst doesnt lead to later game minmaxing by rechosing ASI/feat choices after you get a ogre power gauntlet? It's just curious. [/QUOTE]
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Starting Feat - new players vs. veteran players
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