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General Tabletop Discussion
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Starting Feat - new players vs. veteran players
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<blockquote data-quote="5ekyu" data-source="post: 7804316" data-attributes="member: 6919838"><p>So, all a rule needs to be a rule to be considered is to know when it is giving its bennies, at what level? We know a rule might give a feat st 2nd level, not first. The feat is given at 2nd level? So variant humans still get their original feat too, at first level - so they get one at 1st snd another st 2nd? Or does their fest get lost and they get one st 2nd like everyone else? </p><p></p><p>Or does that not matter cuz it's more about getting the ability to redo gears way later?</p><p></p><p></p><p></p><p>But again you chose yo edit and respond in a way yo avoid the question that keeps getting evaded..</p><p></p><p>"But why us it not valid to ask if the "barrier for entry problem" is not better to be addressed not by separate rules for each barrier but by z simpler more comprehensive one thst doesnt lead to later game minmaxing by rechosing ASI/feat choices after you get a ogre power gauntlet?"</p><p></p><p>Why not use a general rework rule for low levels instead of one specifically aimed at feats? I mean if we acknowledge there are a number of other "barrier choices" at those early levels, or first level, why do it piecemeal? </p><p></p><p>Or, also, if you are in fact considering similar rules for domains, origins, patrons etc wouldn't it be good to consider them together, trying for a good approach for all of them, not individual mechanics for each ?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7804316, member: 6919838"] So, all a rule needs to be a rule to be considered is to know when it is giving its bennies, at what level? We know a rule might give a feat st 2nd level, not first. The feat is given at 2nd level? So variant humans still get their original feat too, at first level - so they get one at 1st snd another st 2nd? Or does their fest get lost and they get one st 2nd like everyone else? Or does that not matter cuz it's more about getting the ability to redo gears way later? But again you chose yo edit and respond in a way yo avoid the question that keeps getting evaded.. "But why us it not valid to ask if the "barrier for entry problem" is not better to be addressed not by separate rules for each barrier but by z simpler more comprehensive one thst doesnt lead to later game minmaxing by rechosing ASI/feat choices after you get a ogre power gauntlet?" Why not use a general rework rule for low levels instead of one specifically aimed at feats? I mean if we acknowledge there are a number of other "barrier choices" at those early levels, or first level, why do it piecemeal? Or, also, if you are in fact considering similar rules for domains, origins, patrons etc wouldn't it be good to consider them together, trying for a good approach for all of them, not individual mechanics for each ? [/QUOTE]
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Starting Feat - new players vs. veteran players
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