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Starting Feat - new players vs. veteran players
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<blockquote data-quote="Blue" data-source="post: 7804469" data-attributes="member: 20564"><p>Heh, all I was trying to tell you was that you were missing the thrust of the early feat. The first was even "Respectfully,..." just trying to get us on the same page, but it didn't take.</p><p></p><p>I was focused on trying to get us on the same page - the early feat - because you were trying to discuss only the support half of the context and missing the entire reason that part of the rule was there.</p><p></p><p>I had no idea how your views would change when discussing the retraining as a support for the early feat to make sure new payers don't get locked it since you had missed that part.</p><p></p><p></p><p></p><p>I did post my rationalization about why in the original post. There is no need for insinuations that are contrary to what has been posted.</p><p></p><p>The short of it was to lower to allow flexibility for new players so they wouldn't be penalized for the life of their character for any misunderstanding of the mechanical impact due to lack of familiarity.</p><p></p><p>I think the 6e thread is what triggered this, as many experienced player bemoan a lack of an early feat and I wanted to discuss how to do it while still considering new players to our game.</p><p></p><p></p><p></p><p>That would be fine. I hadn't gone into details about rework and was looking for people's thoughts on the whole thing.</p><p></p><p>[USER=6987520]@dnd4vr[/USER] earlier was talking about doing the same thing - allowing just early changes and then locking in, and that met the goals of what I was looking for.</p><p></p><p></p><p></p><p>I actually had not been considering it, but not in a "I don't want it way" but more in a "my scope is an early feat". Retraining isn't the goal of this thread, retraining is merely support for the early feat without it becoming a system mastery burden to new players. </p><p></p><p>If someone wants to make a thread and talk about general retraining options I'd be glad to contribute and to take lessons learned from there to here.</p></blockquote><p></p>
[QUOTE="Blue, post: 7804469, member: 20564"] Heh, all I was trying to tell you was that you were missing the thrust of the early feat. The first was even "Respectfully,..." just trying to get us on the same page, but it didn't take. I was focused on trying to get us on the same page - the early feat - because you were trying to discuss only the support half of the context and missing the entire reason that part of the rule was there. I had no idea how your views would change when discussing the retraining as a support for the early feat to make sure new payers don't get locked it since you had missed that part. I did post my rationalization about why in the original post. There is no need for insinuations that are contrary to what has been posted. The short of it was to lower to allow flexibility for new players so they wouldn't be penalized for the life of their character for any misunderstanding of the mechanical impact due to lack of familiarity. I think the 6e thread is what triggered this, as many experienced player bemoan a lack of an early feat and I wanted to discuss how to do it while still considering new players to our game. That would be fine. I hadn't gone into details about rework and was looking for people's thoughts on the whole thing. [USER=6987520]@dnd4vr[/USER] earlier was talking about doing the same thing - allowing just early changes and then locking in, and that met the goals of what I was looking for. I actually had not been considering it, but not in a "I don't want it way" but more in a[I] [/I]"my scope is an early feat". Retraining isn't the goal of this thread, retraining is merely support for the early feat without it becoming a system mastery burden to new players.[I] [/I] If someone wants to make a thread and talk about general retraining options I'd be glad to contribute and to take lessons learned from there to here. [/QUOTE]
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