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Starting Feat - new players vs. veteran players
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<blockquote data-quote="clearstream" data-source="post: 7804781" data-attributes="member: 71699"><p>Designers can test a rule, catch problematic cases, look at how the rule plays out over many levels and campaign types, and explore ways to make the rule more satisfying or exciting. I welcome rules into my game provided they are expertly crafted.</p><p></p><p>Just as much as a DM can say "sure, change your feat choice" they can say "we're not using that rule". In 3e edition I added a rule for fighters which was simply a "Retraining" class feature that they received every several levels. The rule finessed the mechanics of removing a feat and gaining a different one in ways that a DM hand-waving might not think of - for instance dealing with prerequisites (which were a thing in 3e) and identifying the new feat as a "fighter bonus feat".</p><p></p><p>Rules can be inspiring for a DM, suggesting things one might not have thought of. For instance, I wouldn't have thought of requiring the character stop using the feat for a level [USER=6987520]@dnd4vr[/USER] - and were that crafted as a core rule it would be tested and the value in it, and any issues, worked out.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7804781, member: 71699"] Designers can test a rule, catch problematic cases, look at how the rule plays out over many levels and campaign types, and explore ways to make the rule more satisfying or exciting. I welcome rules into my game provided they are expertly crafted. Just as much as a DM can say "sure, change your feat choice" they can say "we're not using that rule". In 3e edition I added a rule for fighters which was simply a "Retraining" class feature that they received every several levels. The rule finessed the mechanics of removing a feat and gaining a different one in ways that a DM hand-waving might not think of - for instance dealing with prerequisites (which were a thing in 3e) and identifying the new feat as a "fighter bonus feat". Rules can be inspiring for a DM, suggesting things one might not have thought of. For instance, I wouldn't have thought of requiring the character stop using the feat for a level [USER=6987520]@dnd4vr[/USER] - and were that crafted as a core rule it would be tested and the value in it, and any issues, worked out. [/QUOTE]
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Starting Feat - new players vs. veteran players
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